Add more mine levels

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Add more mine levels

Postby jock » Mon Jul 10, 2023 1:36 pm

Adding more mine levels After 9 they slowly unlock forever.

This would remove the need for a world reset caused by mining limitations such as finding good feldspar for clay for anvils..As over time the deeper we go the better the stones/ore/feldspar we could attain. We have a catch-up 24-hour mechanic on placing mine holes after someone reaches that level.

A scaling factor would be best starting at 1 month for 10-15 then 2 months for each level from 15-20 etc.
jock
 
Posts: 701
Joined: Thu Mar 08, 2012 7:27 am

Re: Add more mine levels

Postby loftar » Mon Jul 10, 2023 1:38 pm

jock wrote:This would remove the need for a world reset caused by mining limitations

I really doubt that's the effect it would have.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9056
Joined: Fri Apr 03, 2009 7:05 am

Re: Add more mine levels

Postby jock » Mon Jul 10, 2023 1:39 pm

loftar wrote:
jock wrote:This would remove the need for a world reset caused by mining limitations

I really doubt that's the effect it would have.



How so? At current the main complaint of people at the top are struggling to get good feldspar to keep progressing. There was a talk about the expected "cap" being about 700ql before it becomes a crawl of insanity.

I only say it solves the need from this specific limitation. Not others.

Edit

I say "cap" due to once anvils slow down then cutting tools stop going up.

This caps bones, so we stop being able to pull up from bones.
good feldspar gets hard and hard to find till you can't find any higher than your best (already hard and happening)
This then slows everything via clay>anvil>tool>wood.
jock
 
Posts: 701
Joined: Thu Mar 08, 2012 7:27 am

Re: Add more mine levels

Postby r0ck4ev3r » Mon Jul 10, 2023 2:06 pm

Some world function of quality vs time (i.e +2q to the world every haven year) would help; If we were to get new mine levels, one or two depth every haven year would give us more to do in winter
"Don't just have an idea- have all of them." ~ Niv-Mizzet
User avatar
r0ck4ev3r
 
Posts: 190
Joined: Tue Mar 13, 2012 10:30 pm

Re: Add more mine levels

Postby jock » Mon Jul 10, 2023 2:37 pm

r0ck4ev3r wrote:Some world function of quality vs time (i.e +2q to the world every haven year) would help; If we were to get new mine levels, one or two depth every haven year would give us more to do in winter


We have this built-in with tool soft/hardcap.
jock
 
Posts: 701
Joined: Thu Mar 08, 2012 7:27 am

Re: Add more mine levels

Postby cellites » Tue Jul 11, 2023 10:55 am

Has a world reset ever been triggered by the mines being expended? To my knowledge world resets occur when jorbtar decide to add something to world generation, like when they added oceans or changed the ore generation.
cellites
 
Posts: 49
Joined: Mon Jan 07, 2019 1:27 am

Re: Add more mine levels

Postby vatas » Tue Jul 11, 2023 11:00 am

cellites wrote:Has a world reset ever been triggered by the mines being expended? To my knowledge world resets occur when jorbtar decide to add something to world generation, like when they added oceans or changed the ore generation.

To my knowledge, this is the official dev stance: they only wipe a world when they have sufficient amount of changes in the pipe that require it.

Theoretically, ore is non-renewable resource that would eventually run out. In practice, world is big enough that it shouldn't really be a concern.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4911
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Add more mine levels

Postby r0ck4ev3r » Tue Jul 11, 2023 11:12 am

vatas wrote:...Theoretically, ore is non-renewable resource that would eventually run out. In practice, world is big enough that it shouldn't really be a concern.


Assuming we can mine 100% of the caves, Meteorite and Gold would be our only perpetual to the over-world metals; Leaving most of the game still playable. Running out of Iron would gridlock the Realms.

Thank the Devs we've seen world resets before we even breach the edge cases.
"Don't just have an idea- have all of them." ~ Niv-Mizzet
User avatar
r0ck4ev3r
 
Posts: 190
Joined: Tue Mar 13, 2012 10:30 pm

Re: Add more mine levels

Postby jock » Tue Jul 11, 2023 2:51 pm

The issue isn't volume but quality.

With the new mold system(it's great), we cap out on tool quality limiting bones this leaves feldspar, We are going to reach the point where we need higher ql feldspar to pul the clay quality up or anvils will not move and then neither will cutting tool for quality.

This also added to the fact that lower levels are a big reason to push strength, tool qualities etc.

it seems like an inevitable need for more mine levels to increase the qualities and the systems in place would balance it.
jock
 
Posts: 701
Joined: Thu Mar 08, 2012 7:27 am

Re: Add more mine levels

Postby Clemins » Tue Jul 11, 2023 3:00 pm

Also also, perma world will only create and even larger stat divide amongst people. Resets are healthy for the game. Also a lot of the "casual" player base doesn't even make it to L9, let alone, achieve the STR to mine there. Tbh next world they just need to raise the min Q on lower levels by a good bit and that'd be fine.

No need to do a triple backflip through flaming hoops, just change values.
User avatar
Clemins
 
Posts: 432
Joined: Sun Jul 14, 2013 5:33 am
Location: Omicron Persei VIII

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot], PetalBot [Bot] and 223 guests