Second Ability Tab

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Second Ability Tab

Postby Lukash4k1 » Sun Jul 30, 2023 12:21 am

In this game, most people create multiple characters (even if you play in a village, having a second character is necessary to progress effectively).

What if we added a second ability tab?
Let's say we have 10k learning points to invest.
In Ability 1, we would spend everything to max out exploration, and in Ability 2, we would allocate all the points to carpentry or unarmed combat, for example.
We could implement a system that allows players to switch between these abilities once an hour (or even more frequently) but only outside of combat.

This would certainly help maintain a fair balance for weaker players, as they wouldn't feel compelled to create multiple characters just to develop all aspects of the game.


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Re: Second Ability Tab

Postby Oddity » Sun Jul 30, 2023 12:49 am

H&H dual spec 2023
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Re: Second Ability Tab

Postby Nightdawg » Sun Jul 30, 2023 1:44 am

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Re: Second Ability Tab

Postby Clemins » Sun Jul 30, 2023 2:48 am

I can dig it +1
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Re: Second Ability Tab

Postby Archiplex » Sun Jul 30, 2023 3:31 am

i love the idea of losing two characters with one death. super newbly friendly tbh
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Re: Second Ability Tab

Postby ctopolon4 » Sun Jul 30, 2023 4:49 am

Pclaim atleast should have own study window (to not make alt.Char for that)...
and some mini chest in HF (to keep you MasterKeys safe)...
and some scout wisp to ping you when highQ node respawn and be at few places at same time like a god...
and some farming & mining & hunting & cooking NPC to not spend LP & time to same shhit everyday like refuel dry racks & smokeshed & steel & cheeses & crops & trees & shrooms &etc....
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Re: Second Ability Tab

Postby vatas » Sun Jul 30, 2023 5:46 am

I assume OP left out a point which would make this whole ting make sense: any time you study a curiosity, the LP is duplicated across both tabs?
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Re: Second Ability Tab

Postby Lukash4k1 » Sun Jul 30, 2023 10:18 am

vatas wrote:I assume OP left out a point which would make this whole ting make sense: any time you study a curiosity, the LP is duplicated across both tabs?

I thought it was obvious, it wouldn't make sense otherwise.



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Shhhh...


Archiplex wrote:i love the idea of losing two characters with one death. super newbly friendly tbh

1. For new players, it doesn't matter because they start learning to play with one character anyway.

2. You actually lose LP on a single character (because you use the same LP twice).

3. You lose stats on both characters, but you also level up those stats on both.
(With alts, you level up separately. It's known that a normal player focuses on specific stats, but it can be reconciled to some extent by choosing appropriate roles.)

4. You can always create an alt, and it can also have two roles, for example, a Crafter and a Farmer (usually, they stay at the base).
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Re: Second Ability Tab

Postby sMartins » Sun Jul 30, 2023 6:50 pm

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Re: Second Ability Tab

Postby Rodimus » Mon Jul 31, 2023 5:43 pm

Would be also good if your wounds were doubled, no?
Game feature related to abilities is OKAY for now.
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