by kilakan » Fri Oct 13, 2023 4:49 pm
Could we try something similar to melee weapons ranged increased abilities where bows have a range increase that scales off of your perc/mm and or the bow/sling to some degree and then their attack moves use up resource=arrow to effect attack weight? The biggest problem with bows in any non-animal fights right now is that aiming at a moving hearthling is impossible with the inherent server desync and lag, plus it's completely different than the melee/ua fighting system that we have where it ignores defenses/restoration and is just a raw metric of did the line the server draw for the arrow hit the target.
If it is for example, at the range of take aim, there's still counter-play (trees still block shots same as take aim) Running away is still possible, and let defenses effect what the bow opens. Give it moves like 'aim for the legs, opens yellow 20%' 'Power draw, red 40% costs, 6ip' etc etc? The inherent power of being able to do damage further than melee attacks does still have the drawback of having a non-fight gainable resource (arrows), as well as the fact that bows already do less damage than melee weapons to the point that most worlds even when bows were op against farmers/alts, they still couldn't scratch a b12 warrior in a dhelm and steel.
This idea would also lower how OP ranged weapons are against animals cause the animals opening defenses still matter, while letting people still have a safe way to cheese dangerous prey on water for example.
As a bow lover over the worlds, I think this would be my dream solution honestly. Please consider it
edit*basically what the guy said before me but in more detail.
edit times 2:This also could give the boar spear a very nice move to allow you to take advantage of the fact it can be thrown, where if you get someone/thing with big openings you can do an all or nothing 'yeet the weapon' and try to get that last blow in. Plus, if it works well, we could get other throwing weapons maybe like atlatl's that use UA/melee to get people opened up and then chuck a one and done weapon for that last big hit ala cleave.
-Distant clown noises.