Allow us to reroll quests without abandoning

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Allow us to reroll quests without abandoning

Postby Pills » Thu Nov 02, 2023 9:57 am

The current implementation of abandon quests to reroll them works fine for the lesser credos, but for some of the harder ones its just a kick in the teeth sometimes with RNG.

Working my way through nomad getting a couple of "travel for an hour to a tree" fine, i can do that, but then when I get 4 "tame a mouflon" "tame a horse" "tame a boar" in a row, knowing fine well that's a 3 day turnaround or so is just shit. But then RNG can double fuck you by just giving you the same quests a couple times in a row if you try to abandon them.

Would be much nicer if I could reroll a quest once per 24 hours or something rather than having no choice but to lose progress. Sure there is an argument for "you could be better prepared for all possible quests" and you're right, however this applies to most credos.

Idk, i'm older now, i'd rather the game respected my time a little better.
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Re: Allow us to reroll quests without abandoning

Postby Dawidio123 » Thu Nov 02, 2023 12:56 pm

Our main crafter got fucked with farmer, basically from level 4 back to level 1 due to unlucky streak of quests, we need some way of saying fuck this quest without risking going back a level or two every time we do so.
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Re: Allow us to reroll quests without abandoning

Postby Mr_Bober » Thu Nov 02, 2023 1:06 pm

Aside from the fact that Credos should be completely reworked, I think this suggestion is reasonable. A "free" re-roll every 24 hours sounds good without breaking the system. Especially good for those "experience event" quests and such...

Dawidio123 wrote:Our main crafter got fucked with farmer, basically from level 4 back to level 1 due to unlucky streak of quests, we need some way of saying fuck this quest without risking going back a level or two every time we do so.


Your farmer would still be fucked with this... Going from 4 to 1 means he has been trying to brute force his way through a pretty easy credo trying to skip any quest that required some time or some effort. Farmer is one of the easiest credos to do.
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Re: Allow us to reroll quests without abandoning

Postby Dawidio123 » Thu Nov 02, 2023 1:25 pm

Mr_Bober wrote:Your farmer would still be fucked with this... Going from 4 to 1 means he has been trying to brute force his way through a pretty easy credo trying to skip any quest that required some time or some effort. Farmer is one of the easiest credos to do.


Or that he got a lot of similar quests in a row that he couldn't do (Basically two/three crops that we didn't replant enough of yet, treills bullshit or studying stuff), farmer isn't hard if you prepare for it which got quite a bit harder with the new farming mechanics. But you can absolutely get fucked over due to quests just being a bitch (Which is true for any credo tbh, it just hurts more on the harder ones, I used farmer just as an example since it happened literally yesterday).

And while yes, having a reroll once per 24h probably wouldn't be enough to not brick his credo, i think it would be a step into the right direction for credos, but i think the main issue is that quest difficulty is all over the place and should be balanced a bit more, so the scale of quest difficulty is somewhere between "easy" and "kinda bad but doable", and not between "literally 15 seconds of work" and "about 5 days of studying shit and some extra tasks to do while waiting".

In general i have to say i'm not a big fan of credos, and I don't know many people that can say they enjoy doing them. I think it's a rng fiesta where some people storm through a credo in a day or two and other have to struggle for a week, and a lot of them being not really optional (forager, tailor, potter, gardener, cook, cave hermit, etc.) makes it so much worse.
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Re: Allow us to reroll quests without abandoning

Postby Reiber » Thu Nov 02, 2023 1:54 pm

idealy, "tame mufflon" shouldnt be an skip quest,
currently the ideal credo progression is you skipping all quests that take longer than 2 houres to fulfill, and with an bit of luck you can do an credo in an day, if you are unlucky you gamble on weeks of progress, and cant participate in your profession as soon as somebody has the credo,
meaning that if one of your miners just gets lucky, that could mean an week or more where he is the only one allowed to touch ore, the other miners only mine stone untill they get the "well mined" buff themself,

ultimately i think there should be longer quests, study x or tame an sheep for 3 days should be parts of an credo, and prolong the progression,
and auto skip quests just shouldnt exist, credos asking impossible things of you like autum leaves, or "harvest hops" while the plant hasnt been domesticated in the whole world shouldnt even be allowed to happen,

in an perfect world, credos would take an roughly even time spent questing by everyone that does them, there shouldnt be cases where some people skip through farmer in 2 houres, and others cant plant trellis crops for 2 weeks.

i think creedos could work without skipping quests at all, if just the quests would be designed and chosen more carefully.
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Re: Allow us to reroll quests without abandoning

Postby Pills » Thu Nov 02, 2023 3:21 pm

Reiber wrote:idealy, "tame mufflon" shouldnt be an skip quest,


Depends on what the player has available, sure it could be argued that this is one you could prepare better for, but the reality is I didn't have any animals close to being tamed at all because i've already tamed everything i needed this world to get started on that front. I have some in progress for this credo but at the time of getting 3 tame quests in a row, all of them were at 15 or 35% and i'm not prepared to wait 3 days to complete a quest. Time gates are boring, give me actualy stuff to do any day of the week over just waiting for something to happen.

That was just my example of a frustrating quest to justify the request for being able to reroll without being punished once per day.

You are absolutely right though that they need redesigning and chosen more carefully, but I doubt we'll see a large rework of the entire credo system any time soon so i'd rather see small wins where we can get them that just makes the experience better for everybody across the board.
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Re: Allow us to reroll quests without abandoning

Postby Sevenless » Thu Nov 02, 2023 3:42 pm

This isn't gonna solve the examples of "I was at 4/5 farmer and I had to abandon down to 1/5!" You will just burn your one reroll and then still be faced with quests that take 24+hrs for farmer. In the example given it was 9 "screw you" quests in a row. 24hr rerolls won't take that sting out.

Better to suggest reroll time scaling with # credos completed, with the tier of the credo, or tuned per credo (scholar's hard because quests take day+ each, quick rerolls or even 24hr rerolls would impact how that credo is balanced).

Also worth noting: Farmer is like mystic. You need to do it very early when you have relatively few resources to do it. But it's "mandatory" for certain roles of the village. Farmer needs a mystic like rework that involves much smaller volumes of domesticated seeds, and integrates wild crop domestication.
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Re: Allow us to reroll quests without abandoning

Postby Dawidio123 » Thu Nov 02, 2023 3:56 pm

Sevenless wrote:Also worth noting: Farmer is like mystic. You need to do it very early when you have relatively few resources to do it. But it's "mandatory" for certain roles of the village. Farmer needs a mystic like rework that involves much smaller volumes of domesticated seeds, and integrates wild crop domestication.

Basically this, having to harvest like 50 trellis crops just sucks, if it was like 5 it'd be like yeah okay you can prepare for this. And basically every credo after farmer is a must have in the village which doesn't allow for the slow but steady method of doing credos.
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Re: Allow us to reroll quests without abandoning

Postby Alayah » Thu Nov 02, 2023 4:02 pm

I Support this suggestion. An alternative would be some form of hearth magic to reroll.
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Re: Allow us to reroll quests without abandoning

Postby kalacia » Thu Nov 02, 2023 4:24 pm

Took me days to get forager, find a leaf you can only get in autum. Study an item that you can only find in winter....

Farmer is similar in this context too, farm 200 of X when we are only a few weeks into a new world. Its just not viable, its either drop it and start undoing work you have done or sit for weeks not progressing.

I get that for some of these "quests", we should be keeping things back from previous seasons. But at the start of a new world, when we have not had the opportunity to stockpile its an impossible quest and you get punished for dropping it. Nevermind a new world is when most of the playerbase actually plays, its a silly system that needs something to make it a little less punishing.

Im not saying make them easier, hell, make them more complicated. Just make it so that they are at least doable with a few hours active play time, or can be progressed in inactive playtime (such as study).

You could have your free reroll, and then have crafted items or a study item that gives you a free "reroll" back.
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