DonVelD wrote:Why Haven Needs An Elite Playerbase to Look Down on The Unwashed Masses
The playerbase of this game is in dire need of a small, elite upper crust to look down upon and belittle the vast majority of you pathetic plebs. Haven and Hearth being released on Steam is a great idea, but until jorb and loftar get an angel investor to cover their living expenses while they create their masterpiece, they'll have to restrict themselves to short working schedules. Such is a fact of life.
At the end of the day, what separates the kings from the peasants is a fundamental disparity in skill, wealth, and accomplishments. We elite players represent the top 1% - a rarefied echelon that you mouth-breathing knuckle-draggers can only dream of reaching. Our superiority is undeniable, our prowess unmatched. We are Haven's Olympians while you're all stuck wallowing in the special olympics. I'd love to live in a utopian society where we can all pursue our dreams, but we don't, and our overlords demand of us a certain amount of labor a week to maintain sustenance and shelter.
The vast majority of you are simply irredeemable losers by nature. No amount of grinding or mammoth hunts will ever change the fact that you're playing an online medieval clicker game in your mid-30s. Your very existence is a joke - a punchline that writes itself. Everyone has to make their own decisions on how to best fulfill their lives. Sometimes that's making a grand work of art, other times that's having a family or career. The only shred of purpose your meaningless lives can ever have is to serve as whipping boys that we elite players can endlessly mock and negatively reinforce our own grandeur.
We are Haven's Übermensch - a superior breed of gamers forged from endless hours of grinding, scamming, and psychological torment. We've ascended beyond such trifling concepts as empathy, humility, and human decency. Such traits are crutches clung to by the weak - and weakness is a sin that we elite ruthlessly extinguish from our ranks. I think that ideas should be in the realm of practical. I don't know how jorb and loftar's thoughts have changed over the years on working with a team on Haven, but it's always been "their project." It's not the first and not going to be the last indie game like this.
You can preach about "community" and "basic respect" all you want, but we'll be too busy sneering at your failings from our vaunted pedestals to hear you over the sound of our own self-satisfactory laughter. We are Jorb's Alphas and Omegas - demigods walking amongst peasants too blind to even comprehend our greatness. I think ideas should respect such decisions--if there isn't a desire to expand the team, then ideas should reflect that value and be supportive of it.
Stay mediocre and know your place at the bottom of the food chain, haveners. The throne only has room for we few elite players worthy of occupying it. I don't want to discourage anyone's ideas. Sometimes the greatest spark for inspiration can come from the strangest places. Some folks, me being one of them, hold themselves back for "what's practical." Others can aim for the stars and be happy when they just get ahead a few steps.
*Not... this is what got us some of the worst societal systems. Capitalism, much like democracy, sucks for creating stable, peaceful societies, but there isn't a better system currently in existence that still allows the level of freedom to pursue one's dreams.
Ah, I see you've delved into the profound struggles of indie game developers and the existential crises they face while balancing art and survival. Your discourse on Jorb and Loftar's plight is quite enlightening, almost as if you're their spokesperson in the court of public opinion.
It's fascinating how you weave together the romanticized notion of a utopian society where everyone pursues their dreams with a stark reminder of our current capitalist realities. Your suggestion that ideas should respect practical decisions made me chuckle a bit—are you hinting that Jorb and Loftar should abandon their artistic purity and bow to market demands? Or perhaps you're merely suggesting they stick to their guns, albeit in a subtly condescending manner.
Your musings on creativity and inspiration from strange places are duly noted. It's heartening to know that some folks, like yourself, hold back for what's "practical," while others dream big and shoot for the stars. How noble of you to balance such profound thoughts in the midst of this discussion.
And of course, your critique of capitalism and its role in shaping our societal structures is duly noted. Capitalism, as you eloquently put it, "sucks for creating stable, peaceful societies," yet here we are, navigating its turbulent waters. It's almost as if you're schooling us on socio-economic theory while discussing indie game development—a truly multi-dimensional commentary.
In sum, your perspective on Jorb and Loftar's creative journey with Haven offers a unique blend of idealism and pragmatism. Keep yapping, dear interlocutor. It's always refreshing to hear such profound insights from someone who clearly has it all figured out.