vatas wrote:Should there be an opt-out system? (Character will not contribute any Authority to the Realm, but will neither gain buffs.)
Main problem is that lot of the Realm Buffs aren't specific to a character and moreso target the entire province.
One compromise I was thinking is Hearth magic etc. that allows you to modify your "Authority contribution from EXP gain" up or down. Not a true democracy by far, but if Realm owner is given a proper information about how everyone in the realm is running maximum negative modifier in protest, they would have real incentive to provide buffs that people actually want.
I think there's a collision of the concept and player mentality here, with most playerbase goes from developed countries with clear expectation of democratic values and freedom of choice.
In game, on the other side, one can be considered as a serf at best.
While I agree that player has to have some freedom of choice and levers over kingdoms, it's kind of giving false feeling of freedom of choice and force to influence kingdoms, while at the same moment there shouldn't be really one. (unless you can physically destroy king's/queen's settlement and kill him/her)
Instead of that, I would rather have an opportunity for player to become a duke of thingwall being chosen among biggest authority villages lawspeakers or other determinitions (I would prefer PvP force ofc, but how to evaluate that?), which should give part of kingdom bonuses/actions or alter them somehow, like having some power to select different realm bonuses in their thingwall.
So yeah, concentrating all power in one hands like kingdom owners is kind of broken concept, which historically never had a place - there were rulers of provinces who concentrated power in hands of monarchs, so instead of sharing power across playerbase, another competitive roles for dukes, that can't be avoided by kingdom owners, holding part of the kingdom power seems more viable for me as game mechanic.
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