Realms are EXP banks for factions. Accept and Embrace it.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Realms are EXP banks for factions. Accept and Embrace it.

Postby vatas » Mon Aug 25, 2025 7:11 am

The relationship with the "factionbois" and the "hermits" already has decent potential for symbiotic coexistence, but imho this could be increased.

1. Realms will now have a modifier to "taxation efficiency" based on how many Buffs they have active. Realm with zero buffs could have an efficiency as low as zero percent.

2. Realms will now have a modifier to how defensible their claimed Thingwalls are, based on how many Buffs they have active (potential faction PvP balance disaster if not thought-up properly, main intention is that a Realm with actual buffs should have easier time conquering Provinces from a dummy realm that has zero buffs.)
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Re: Realms are EXP banks for factions. Accept and Embrace it

Postby vatas » Mon Aug 25, 2025 7:14 am

Should there be an opt-out system? (Character will not contribute any Authority to the Realm, but will neither gain buffs.)

Main problem is that lot of the Realm Buffs aren't specific to a character and moreso target the entire province.

One compromise I was thinking is Hearth magic etc. that allows you to modify your "Authority contribution from EXP gain" up or down. Not a true democracy by far, but if Realm owner is given a proper information about how everyone in the realm is running maximum negative modifier in protest, they would have real incentive to provide buffs that people actually want.
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Re: Realms are EXP banks for factions. Accept and Embrace it

Postby Fostik » Mon Aug 25, 2025 7:56 am

vatas wrote:Should there be an opt-out system? (Character will not contribute any Authority to the Realm, but will neither gain buffs.)

Main problem is that lot of the Realm Buffs aren't specific to a character and moreso target the entire province.

One compromise I was thinking is Hearth magic etc. that allows you to modify your "Authority contribution from EXP gain" up or down. Not a true democracy by far, but if Realm owner is given a proper information about how everyone in the realm is running maximum negative modifier in protest, they would have real incentive to provide buffs that people actually want.


I think there's a collision of the concept and player mentality here, with most playerbase goes from developed countries with clear expectation of democratic values and freedom of choice.
In game, on the other side, one can be considered as a serf at best.
While I agree that player has to have some freedom of choice and levers over kingdoms, it's kind of giving false feeling of freedom of choice and force to influence kingdoms, while at the same moment there shouldn't be really one. (unless you can physically destroy king's/queen's settlement and kill him/her)

Instead of that, I would rather have an opportunity for player to become a duke of thingwall being chosen among biggest authority villages lawspeakers or other determinitions (I would prefer PvP force ofc, but how to evaluate that?), which should give part of kingdom bonuses/actions or alter them somehow, like having some power to select different realm bonuses in their thingwall.
So yeah, concentrating all power in one hands like kingdom owners is kind of broken concept, which historically never had a place - there were rulers of provinces who concentrated power in hands of monarchs, so instead of sharing power across playerbase, another competitive roles for dukes, that can't be avoided by kingdom owners, holding part of the kingdom power seems more viable for me as game mechanic.
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Re: Realms are EXP banks for factions. Accept and Embrace it

Postby SnuggleSnail » Mon Aug 25, 2025 8:41 am

I would still have my buffs off if it fucked up our XP gains. We're not even rly playing.
Ministry of Magic would probably still have its buffs off if it fucked up their gains. They don't even rly play.
Norsca would still have its buffs off if it fucked up their gains. I griefed their statues.
Not sure what's happening with infected, but I'm guessing they also wouldn't mind hurting themselves to grief others.

I feel like a more effective version of what you want would be:
  • menhirs/grotesquesno longer cause authority decay
  • anybody, even if not in the realm, can build menhirs/grotesques
  • anybody, even if not in the realm, can assign a realm buff for the grotesques/menhirs to count towards if they have vandal perms on the claim
  • one or two week cooldown on switching a statue's buff

vatas wrote:Should there be an opt-out system?


There is already an opt-out system. Make your own realm, break my ankles, then call me a faggot.
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Re: Realms are EXP banks for factions. Accept and Embrace it

Postby Halbertz » Mon Aug 25, 2025 8:48 am

Fostik wrote:
vatas wrote:Should there be an opt-out system? (Character will not contribute any Authority to the Realm, but will neither gain buffs.)

Main problem is that lot of the Realm Buffs aren't specific to a character and moreso target the entire province.

One compromise I was thinking is Hearth magic etc. that allows you to modify your "Authority contribution from EXP gain" up or down. Not a true democracy by far, but if Realm owner is given a proper information about how everyone in the realm is running maximum negative modifier in protest, they would have real incentive to provide buffs that people actually want.


I think there's a collision of the concept and player mentality here, with most playerbase goes from developed countries with clear expectation of democratic values and freedom of choice.
In game, on the other side, one can be considered as a serf at best.
While I agree that player has to have some freedom of choice and levers over kingdoms, it's kind of giving false feeling of freedom of choice and force to influence kingdoms, while at the same moment there shouldn't be really one. (unless you can physically destroy king's/queen's settlement and kill him/her)

Instead of that, I would rather have an opportunity for player to become a duke of thingwall being chosen among biggest authority villages lawspeakers or other determinitions (I would prefer PvP force ofc, but how to evaluate that?), which should give part of kingdom bonuses/actions or alter them somehow, like having some power to select different realm bonuses in their thingwall.
So yeah, concentrating all power in one hands like kingdom owners is kind of broken concept, which historically never had a place - there were rulers of provinces who concentrated power in hands of monarchs, so instead of sharing power across playerbase, another competitive roles for dukes, that can't be avoided by kingdom owners, holding part of the kingdom power seems more viable for me as game mechanic.

I'm a big fan of the idea of power-sharing and some kind of feodal system. RN there is really 0 (zero) sense to share anything outside your group - both the benefits and the tedium of realm grinding are usually in the hands of a few people. Being able to outsource some part of it will benefit every aspect of the game. Instead of annihilating every small group around, by tweaking game mechanics a bit, you can keep them as vassals. With more small groups being opposite of dead, there will be more small-scale conflicts and more activity on pvp scene, a big win for everyone.
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Re: Realms are EXP banks for factions. Accept and Embrace it

Postby terechgracz » Mon Aug 25, 2025 9:16 am

SnuggleSnail wrote:There is already an opt-out system. Make your own realm, break my ankles, then call me a faggot.


The problem is no realm officer ever came to break my ankles first to demand XP first, they just get it by default.
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Re: Realms are EXP banks for factions. Accept and Embrace it

Postby magnet » Mon Aug 25, 2025 4:19 pm

Halbertz wrote:Instead of annihilating every small group around, by tweaking game mechanics a bit, you can keep them as vassals.


this sounds cool and I wish it could work, like giving tribute to your local warlord, but the likes of snail would much prefer bloodshed over taxes. the realms that are willing to live in "symbiosis" with hermits probably wouldnt be exterminating them to begin with
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Re: Realms are EXP banks for factions. Accept and Embrace it

Postby The_Blode » Mon Aug 25, 2025 6:48 pm

realms for me are 'seemingly random bonii chosen by others'
i'd love to feel involved as a casual babbymode hermitboi, somehow. being taxed for the bonus would feel fair
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Re: Realms are EXP banks for factions. Accept and Embrace it

Postby landreaum » Mon Aug 25, 2025 6:48 pm

SnuggleSnail wrote:[*] anybody, even if not in the realm, can build menhirs/grotesques
[*] anybody, even if not in the realm, can assign a realm buff for the grotesques/menhirs to count towards if they have vandal perms on the claim

faggot.


Honestly you should be allowed to build your own buffs and have it togglable so that you can either contribute the buff to the realm or just the province you are in. And this way when a thing wall is taken over by a new realm, your buffs would contribute to them.
It would also make it so that realms don't fall as hard if they get attacked as the buffs are spread out and not in one central grief able area.
And it would allow you to be able to build that stuff and lay wait for the realm to come to you.

There should be a way to contribute without having to deliver mats to realm owners.
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Re: Realms are EXP banks for factions. Accept and Embrace it

Postby _Scipio » Mon Aug 25, 2025 11:25 pm

SnuggleSnail wrote:
I feel like a more effective version of what you want would be:
  • menhirs/grotesquesno longer cause authority decay
  • anybody, even if not in the realm, can build menhirs/grotesques
  • anybody, even if not in the realm, can assign a realm buff for the grotesques/menhirs to count towards if they have vandal perms on the claim
  • one or two week cooldown on switching a statue's buff


This is a great suggestion; @Jorb, @loftar implement
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