Ideas for Experimental World 16.3 - PvP-only world.

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Ideas for Experimental World 16.3 - PvP-only world.

Postby ulbu » Tue Nov 25, 2025 3:38 pm

After reading 50 pages of whine about PvE-only world, I'd like to suggest these:

Similarly to how mine pyres work, implement stat levelling for entire playerbase.

Example:

Day 1.
At the start of the world, Players A1 ... Zn have same stats.
At the end of the first day, some players are forward with their stats having e.g. 80+, some are still 11-12. Thus, level of every stat is recorded. World's STR 80, AGI 77, CON 81, Survival 85, etc.

Day 2.
At the end of the second day, when some (other) players are forward, the top stat is recorded again.
At the same time, every stat of every player is raised to 80-100% of corresponding stat recorded on the FIRST day. Obviously, even if some top gainers were lagging behind in some stat, they will get someone else's stat.

Day 3.
Day 3 stats are again recorded as top.
Pretty much the same as on 2nd day, every stat of every player in the world is raised to world's previously recorded MAX (or % of it).

Day 5
Same. Top stats are refreshed.
And day 3 tops are applied to everyone.

Day 8.
Top -> updated
Day 5 -> applied

Day 13
Same (but different)

Day 21
You see where I'm going with these Fibonacci numbers.

- Increment of 8 to 13 days is pretty much enough.
- New players do not get top stats upon joining, but rather wait for closest uplift (so register all your alts on the first day, lol)
- Some things could be done around checking if the character was online in this period - if not - wait for next uplift.

Implications are:

- Either FOMO or drastically reduced grind
- Further super-specialization: some will never leave base and only grind stats that they will never use in battle.
- never-ending large-scale wars
- permadeath is real, but doesn't mean anything
- also those I cannot realistically predict

and to make this a PvP - only world...

Remove PvE

- Otherwise fighting critters should be dying from any single offensive move (at some point they die from 2, so why bother)
- Taming works the same way - one hit = tamed for the day
- Dungeons - same. But make them bigger and harder to do no-brain puzzles.
- Trolls, whales, orcas should remain as is.
- Dryads and ents instakill you.
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Re: Ideas for Experimental World 16.3 - PvP-only world.

Postby Jenno » Tue Nov 25, 2025 4:56 pm

Do those who care about PvP even want fair fights? Is the combat system even ready for that?
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Re: Ideas for Experimental World 16.3 - PvP-only world.

Postby Dawidio123 » Tue Nov 25, 2025 5:21 pm

Jenno wrote:Do those who care about PvP even want fair fights? Is the combat system even ready for that?

In theory and principle yes, in practice people just want to win like any other pvp game. Do people in league or valorant want fair matches? Or do they want to win while feeling like it was fair.
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Re: Ideas for Experimental World 16.3 - PvP-only world.

Postby ulbu » Tue Nov 25, 2025 7:12 pm

Jenno wrote:Do those who care about PvP even want fair fights? Is the combat system even ready for that?


Define "those who care about PvP". I care about PvP, I'm just by-the-book MMO PvP noob unfit for fast real-time fights and will get KOed 100% of the time. Still care about PvP.
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Re: Ideas for Experimental World 16.3 - PvP-only world.

Postby Halbertz » Tue Nov 25, 2025 7:17 pm

ulbu wrote:
Jenno wrote:Do those who care about PvP even want fair fights? Is the combat system even ready for that?


Define "those who care about PvP". I care about PvP, I'm just by-the-book MMO PvP noob unfit for fast real-time fights and will get KOed 100% of the time. Still care about PvP.

There is always need for your kind. Just start doing this:
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Re: Ideas for Experimental World 16.3 - PvP-only world.

Postby MightySheep » Wed Nov 26, 2025 9:29 pm

wat if the world borders get smaller each day till every1 is in the middle
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Re: Ideas for Experimental World 16.3 - PvP-only world.

Postby TemuWarrior » Thu Nov 27, 2025 7:02 am

MightySheep wrote:wat if the world borders get smaller each day till every1 is in the middle


we have enough battle royal games on the market
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Re: Ideas for Experimental World 16.3 - PvP-only world.

Postby Maid » Thu Nov 27, 2025 9:40 am

MightySheep wrote:wat if the world borders get smaller each day till every1 is in the middle

+1 sound fun
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Re: Ideas for Experimental World 16.3 - PvP-only world.

Postby MightySheep » Thu Nov 27, 2025 11:57 am

what if your village is an instanced area and you have to deploy to the mainland and there is loot everywhere u find randomly (and other players) and u have to extract with it back to the village to further progress your village and character
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Re: Ideas for Experimental World 16.3 - PvP-only world.

Postby Dawidio123 » Thu Nov 27, 2025 12:16 pm

MightySheep wrote:what if your village is an instanced area and you have to deploy to the mainland and there is loot everywhere u find randomly (and other players) and u have to extract with it back to the village to further progress your village and character

Okay, just say you want tarkov. We get it.
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