good timegate vs. bad time gates

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good timegate vs. bad time gates

Postby SnuggleSnail » Wed Dec 10, 2025 11:33 am

New mineholes being time gated are rly good because:
  • It functions as a quality / gear type reset every week keeping people more even
  • you can prospect ore on the layer below, letting you lazily prepare ahead of time instead of it all being a big RNG rush as you plop the new minehole down
  • it spreads out the work so people don't burn themselves out in 2 weeks of absolute autism grinding

Anvil mould time gate is bad because:
  • the work is already done, the reward and hype around it is just delayed
  • if you happen to be slow with making your anvil you "can't play the game" until your anvil finishes drying since PVP-wise the gap between bronze/no bronze is gargantuan, so you end up being online with stuff you need to do, but you can't do because there is an arbitrary timer
  • it's a lot less hype to get an anvil tomorrow when this timer finishes than to just get the anvil you worked for
  • it serves no positive mechanical purpose in terms of slowing growth, or spreading the amount of work that needs to be done in a favorable way

Mine pyre time gate bad because:
  • your village is mostly tethered to your mine pyres, and because you lack a lot of information at the start of the world that can cause a lot of problems and lack of freedom with no clear upside
  • if you join late, even if you have materials and 2k strength you still can't mine until you spend 2 weeks waiting for mine pyres (which is probably not THAT common but such an egregiously bad thing to have happen that I feel like on its own should be enough reason to yeet this shit)
  • rly bad raid/siege implications
  • guarding mine pyres early world incredibly stinky
  • can reasonably stop people from mining entirely by blocking their mine pyres since the palisades protecting them last 2 days
  • it serves no positive mechanical purpose in terms of slowing growth, or spreading the amount of work that needs to be done in a favorable way

I rly feel like moulds/mine pyres should be nearly instant. Even the examples of good time gates some people don't like (I fucking love delayed mineholes), but I don't think there's any reasonable defense of pyres/moulds. Everybody either doesn't like them or doesn't care.
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Re: good timegate vs. bad time gates

Postby scouter1 » Thu Dec 11, 2025 12:18 pm

This post can't be serious or you really don't understand basics of the game.
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Re: good timegate vs. bad time gates

Postby xAlexx » Thu Dec 11, 2025 3:36 pm

scouter1 wrote:This post can't be serious or you really don't understand basics of the game.



Hold up
You're going to tell someone who has been actively playing this game since 2013 that they don't understand that basics of the game? You must be trolling.
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Re: good timegate vs. bad time gates

Postby scouter1 » Thu Dec 11, 2025 3:58 pm

I don't think there is any experience/game knowledge required to kill sprucecaps. It definitely doesn't mean you know anything about the game as we can see from first post.
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Re: good timegate vs. bad time gates

Postby Massa » Thu Dec 11, 2025 4:00 pm

scouter1 wrote:I don't think there is any experience/game knowledge required to kill sprucecaps. It definitely doesn't mean you know anything about the game as we can see from first post.

you can literally just spam punch on most of them and win

some sprucecaps learn this and keep doing it
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Re: good timegate vs. bad time gates

Postby scouter1 » Thu Dec 11, 2025 4:51 pm

Massa wrote:
scouter1 wrote:I don't think there is any experience/game knowledge required to kill sprucecaps. It definitely doesn't mean you know anything about the game as we can see from first post.

you can literally just spam punch on most of them and win

some sprucecaps learn this and keep doing it


That's the thing with snail. Ally 80% of fighters on the server, then pretend to be good at the game knocking paid actors and sending screen shots on discord.
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Re: good timegate vs. bad time gates

Postby xAlexx » Thu Dec 11, 2025 5:06 pm

scouter1 wrote:
Massa wrote:
scouter1 wrote:I don't think there is any experience/game knowledge required to kill sprucecaps. It definitely doesn't mean you know anything about the game as we can see from first post.

you can literally just spam punch on most of them and win

some sprucecaps learn this and keep doing it


That's the thing with snail. Ally 80% of fighters on the server, then pretend to be good at the game knocking paid actors and sending screen shots on discord.


This isn't even a post about PvP. He is simply stating his opinion on time gated features of the game. Lol
You're just looking for any possible reason to try and shit talk him.
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Re: good timegate vs. bad time gates

Postby Sevenless » Thu Dec 11, 2025 9:26 pm

SnuggleSnail wrote:[*] guarding mine pyres early world incredibly stinky.


You can damage those? How much STR does it take? We placed one in a bad spot and couldn't scratch it due to soak with 90str. I don't remember this mechanic in the past but I haven't been in the habit of bashing mine pyres.
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Re: good timegate vs. bad time gates

Postby SnuggleSnail » Thu Dec 11, 2025 10:03 pm

It doesn't even rly matter if the pyre itself can't be bashed. Attacker builds their own pyre nearby, then as soon as the other guy builds their minehole tunnel over, bash the fresh walls, then walk up the minehole's ladder to bash the minehole after blocking the pyre spot so they can't reuse it.

Here's me doing basically that to edgeville's minehole earlier today
Image
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Now they won't have hard metal for at least 2 more days, which means they're not even theoretically capable of fighting back, so I'm pretty free to just repeatedly do this until they move or build an outpost I won't find 20 minimaps away.

Similar situation with BraZion/Brazil/AD/robben/lalaxx splinter group/whoever the fuck. We cave raided so they lost their pyre, now they don't have bronze, so even if both groups wanted to fight we kinda just can't for at least 3 days. 2 for pyre, 1 for anvil mould. During that time they just have to sortof hope I don't tryhard find their new pyre and do it again.

Meanwhile I'm on a dead continent, but I'm also tethered to my pyre so I can't go somewhere more fun like midgard where all the other big villages are. Stinky.
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Re: good timegate vs. bad time gates

Postby maze » Fri Dec 12, 2025 2:47 am

Happen to me back in world 15 vs the korean&Ozzy. camped my level 3 mine's and would pop up from bellow anytime we placed a minehole.
I've asked a few times that "ladders" on minehole be a part that is added (much like a sail on a ship) that way you don't have to deal with people bum guarding bellow your village and instantly breaking any new minehole you add.
But the soak wars are real.

I don't think instant minehole burn, and soak should be removed, but I do think (much like whirlpools) that once a minehole is built there should be "cracks" in the world that appre to go down levels as a catchup mechanic for those that don't have the minehole.
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