Bouquet of Flowers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Bouquet of Flowers

Postby Ezrit » Thu Jan 29, 2026 2:15 pm

increased lp gain for every different flower used in the recipe - similarly to bug collection
Last edited by Ezrit on Fri Jan 30, 2026 8:22 am, edited 1 time in total.
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Re: Buequet of Flowers

Postby FaithfulToadd » Thu Jan 29, 2026 9:44 pm

Only support this if crafting from a 'variety of X item type' is made less tedious. Bug collections are a massive chore, when making more than like 3 of them.
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Re: Buequet of Flowers

Postby Hasta » Fri Jan 30, 2026 2:02 am

FaithfulToadd wrote:Only support this if crafting from a 'variety of X item type' is made less tedious. Bug collections are a massive chore, when making more than like 3 of them.

Shoo.
It's called "A COLLECTION" for a reason. Go churn out your "1 bug used' collections on auto if you want convenience.

As to the idea, +1 YES PLEASE it is so intuitively obvious that I honest-to-God was sure it's already a thing for the Bouquet, in' like, W14.

@jorb please implement!

Gonna bump this immensely promising thread until it's incredible congruency to our beloved game's mechanics is recognised by the persons in charge!

edits:
1. As for now, the bouquet is kinda meh.
2. Quite a lot of flowers in game that are basically useless (but the category exists - see Experience of "These flowers are amazing" or something and Flowers stockpile). Much in lne for a lot of meh bugs that are valuable as material for Bug collection.
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Re: Buequet of Flowers

Postby Hasta » Fri Jan 30, 2026 2:07 am

Just to reinforce the OP - we all know it's written "a bouquet". These forgivable typos is not a reason to swat away this great idea!
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Re: Buequet of Flowers

Postby Hasta » Fri Jan 30, 2026 2:25 am

Okay I can't stop now, we need those things not as a standalone occurrences but as scalable mechanics;
1. A curio that derives it's LP value from diversity of reagents (e.g. Bug collection) - the more diverse input, the better the outcome (Seer's bones with fine bone material huh? huh?).
2. A curio that has it's LP as a sum of it's reagent curios used multiplied by a set value (i.e. a Bouquet of crappy field flowers would yield massively less LP than a bouquet of chiming bluebells).

Mull it over. Fossil collection with different bones? A seashore display curio with various seasponges, stars and conches? A minibar curio with 6 clay jars of different beverages?
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Re: Buequet of Flowers

Postby FaithfulToadd » Fri Jan 30, 2026 6:28 am

Hasta wrote:Okay I can't stop now, we need those things not as a standalone occurrences but as scalable mechanics;
1. A curio that derives it's LP value from diversity of reagents (e.g. Bug collection) - the more diverse input, the better the outcome (Seer's bones with fine bone material huh? huh?).
2. A curio that has it's LP as a sum of it's reagent curios used multiplied by a set value (i.e. a Bouquet of crappy field flowers would yield massively less LP than a bouquet of chiming bluebells).

Mull it over. Fossil collection with different bones? A seashore display curio with various seasponges, stars and conches? A minibar curio with 6 clay jars of different beverages?

Respectfully, all of those will suck to craft if there's not a way to target specific ingredients for a crafting recipe. The way it works now does not get a passing grade in my book.

I don't desire automation; I desire fewer clicks. I, the casual LARPer, am not at fault if those two things are on the same side of a 'bottable and convenient' / 'semi-bottable and inconvenient' spectrum. :)
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Re: Bouquet of Flowers

Postby jorb » Fri Jan 30, 2026 11:59 am

Should deffo be done imho, but agree on the interface being suck for it. Should perhaps make recipes like this quite explicitly and automatically try to pick out as many unique types as possible?
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Re: Bouquet of Flowers

Postby springyb » Fri Jan 30, 2026 12:07 pm

jorb wrote:Should deffo be done imho, but agree on the interface being suck for it. Should perhaps make recipes like this quite explicitly and automatically try to pick out as many unique types as possible?


Yes.

Even if you can't do all the fancy stuff, the OP idea is still good.
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Re: Bouquet of Flowers

Postby FaithfulToadd » Fri Jan 30, 2026 10:38 pm

jorb wrote:Should deffo be done imho, but agree on the interface being suck for it. Should perhaps make recipes like this quite explicitly and automatically try to pick out as many unique types as possible?

Perhaps by default, yes, but the new interface should also give us more choice than that. I'd like some means of 'locking' items out of crafting, besides moving them to a different container. Locking has been requested before (see Item #2).
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Re: Bouquet of Flowers

Postby axus » Sat Jan 31, 2026 3:15 pm

jorb wrote:Should deffo be done imho, but agree on the interface being suck for it. Should perhaps make recipes like this quite explicitly and automatically try to pick out as many unique types as possible?

What is there besides bug collection? Though uhh one type of mining fossil is enough
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