Icebergs (not to be confused with lifebergs)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Icebergs (not to be confused with lifebergs)

Postby Regulus2424 » Mon Feb 16, 2026 10:08 am

This idea began forming from my annoyance at the timing of the addition of the ice bears. I'm extremely likely to quit 16.1 before the next winter, so I won't see them until the next world. During the previous two winters, I've stumbled upon multiple patches of ice in the deep ocean (it seemed like none of them formed in the very deep). While these mostly served as obstacles for my knarrs' queued movement, they provided me with some inspiration.

Basically, icebergs would function similarly but exist all year round, serving as mini biomes for ice bears, grey seals, walruses, and garefowl. They could have mineable walls and elevation (not just flat ice like we have now), but the surface itself should probably be indestructible. Lastly, they should exist exclusively in the very deep ocean (access locked behind at least a snekkja) and if possible, they should change locations.

Alternatively, it can just be a big ice biome (not a pole, we don't do that here) with icebergs spawning around it.
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Re: Icebergs (not to be confused with lifebergs)

Postby Fostik » Mon Feb 16, 2026 11:11 am

I like the idea, it gives the incentive to visit deep ocean other than hunting whales.
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Postby FaithfulToadd » Mon Feb 16, 2026 1:18 pm

au revoir
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Re: Icebergs (not to be confused with lifebergs)

Postby gravesmerch » Mon Feb 16, 2026 4:29 pm

be nice if sea creatures didn't auto aggro, the view range feels even smaller in sea, its the only place you can shift+move and sip some coffee for a while
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Re: Icebergs (not to be confused with lifebergs)

Postby Hasta » Mon Feb 16, 2026 5:44 pm

Regulus2424 wrote:the surface itself should probably be indestructible


Awesome idea except that after you mine/destroy, dig out (whatever the mechanic) a certain X percent of elevated Iceberg, it begins shaking and trembling like a collapsing dungeon after the boss' death, and in a certain amount of time it "flips over" knocking out/damaging anything on it's former surface, mirroring it's surface outline and spawning new elevation.
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Re: Icebergs (not to be confused with lifebergs)

Postby Barbamaus » Tue Feb 17, 2026 4:41 am

+1 to icebergs in general, but it should not spawn ice bears on it.
Ice bears are an attempt to give players something to do in winter.
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Postby FaithfulToadd » Tue Feb 17, 2026 4:51 am

au revoir
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Re: Icebergs (not to be confused with lifebergs)

Postby Barbamaus » Tue Feb 17, 2026 5:19 am

FaithfulToadd wrote:
Barbamaus wrote:+1 to icebergs in general, but it should not spawn ice bears on it.
Ice bears are an attempt to give players something to do in winter.

Surely such additions do not have to be Winter exclusives to still be valuable?
Just make them super rare outside of Winter, no? Areas providing rare drops year-round might therefore become PvP hotspots, which is good.

Iceberg dungeons should be exclusive to Icebergs though, rather than spawning everywhere in Winter. I imagine these as late mid-game / end-game content additions.


They do need to be exclusive.
They wouldn't become pvp hotspots, just like localized resources never have. They'd just become yet another thing that requires a bot to check it every 20 minutes.


Dungeon idea is nice, although tens if not hundreds of dungeons ideas have come before and never saw the light of day
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au revoir

Postby FaithfulToadd » Tue Feb 17, 2026 5:49 am

au revoir
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Re: Icebergs (not to be confused with lifebergs)

Postby Barbamaus » Tue Feb 17, 2026 11:06 am

FaithfulToadd wrote:
Barbamaus wrote:They'd just become yet another thing that requires a bot to check it every 20 minutes.

Cynicism is the death of wisdom. ;)


Nice fortune cookie phrase.

Don't be naive, and look at what's already in the game. The only feature that works as a pvp hotspot the way you describe is the meteor: a unique resource that only spawns in one spot at a time and gives a unique material.
Ice bears would not be a unique material to that spot, given you can just wait for winter. And we'll see what they give, but I doubt it's anything on par with meteorite.

Icebergs would become like angler spots or like orcas: a bot would spend its day going around each spot and trigger an alert if it finds something so that the hunter can go there, kill the animal and teleport home.
So people who use bots would have ice bears all year long, and everyone else would wait for winter. Even assuming it gives anything useful, and not yet another random hide with no real use.
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