Dream catchers sparkle when they have a dream

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Dream catchers sparkle when they have a dream

Postby Soukuw » Sun Mar 08, 2026 8:39 pm

Would be nice to have some visual to it and could also be a cool faint light source.

No dream = no sparkles
1 dream = some sparkles/dreamlike flame around the dream net
2 dreams = more intensity
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Re: Dream catchers sparkle when they have a dream

Postby serVar161 » Mon Mar 09, 2026 8:36 am

Sounds good. I don't know about the glow and the light source, but an animation showing how full the dreamcatcher is sounds good.

Also, there was a suggestion to increase the number of dreams a single dreamcatcher can catch, so we wouldn't have to build 10 of them.
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Re: Dream catchers sparkle when they have a dream

Postby Hasta » Mon Mar 09, 2026 11:04 am

serVar161 wrote:so we wouldn't have to build 10 of them.


First of all, those are rookie niumbers :D
Secondly, I'd rather see another high-tier object than that bushcraft string on a stick Dreamcatcher that is literally the first thing anyone builds in a new world being upgraded.

Let's imagine a "dreamcatching tree" requiring Wood Polish and Hardened Leather and holding up tp 10 dreams?
Or maybe a stationary pagan Dreamcatching Shrine with scary masks and symbols of fertility (jorb loves putting symbols of fertility in the game as far as I remember)?

But that's for another thread. The animation is +1, the amount held by basic dreamcatcher increased is a -1 from me.
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Re: Dream catchers sparkle when they have a dream

Postby mvgulik » Mon Mar 09, 2026 11:22 am

Probably not known to most. But dream catchers do sparkle a bit ... but only at the moment they actually catch a dream.
Well ... at least the last time I saw it, which is a really long time ago. So yea, not 'that' useful.
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Re: Dream catchers sparkle when they have a dream

Postby serVar161 » Mon Mar 09, 2026 3:52 pm

mvgulik wrote:Probably not known to most. But dream catchers do sparkle a bit ... but only at the moment they actually catch a dream.
Well ... at least the last time I saw it, which is a really long time ago. So yea, not 'that' useful.

The fullness animation saves time.

For example, the recently introduced animation that shows the hive is half full. Before, I didn't know how much honey the hive could hold. I was constantly collecting it to prevent it from accidentally overflowing and stopping refilling. It seemed impossible to even see how much honey there was. Now, I can calmly go about my business until I see honey dripping to the ground. Then I can go collect it or wait a little longer, knowing there's still room for more.

Although I don't often use the dreamcatcher, the visual effect of it being full would save me from constantly checking whether I've caught a dream when I need one. It would also serve as a reminder that there's something there, "maybe I should collect it and use it?"
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Re: Dream catchers sparkle when they have a dream

Postby serVar161 » Mon Mar 09, 2026 4:20 pm

Hasta wrote:Secondly, I'd rather see another high-tier object than that bushcraft string on a stick Dreamcatcher that is literally the first thing anyone builds in a new world being upgraded.

Let's imagine a "dreamcatching tree" requiring Wood Polish and Hardened Leather and holding up tp 10 dreams?
Or maybe a stationary pagan Dreamcatching Shrine with scary masks and symbols of fertility (jorb loves putting symbols of fertility in the game as far as I remember)?

Adding a new dream tree would be fine with me. But it would be better if it were made in a way that would keep the existing dream catcher relevant. It would be better to use different materials and a larger quantity, so that it would be more difficult to obtain high-quality dreams.

I suggested increasing the number of dreams because I've seen people wanting this, and I've personally found myself in a situation where I wanted more than two dreams in a dream catcher.
And I'd like to increase them in the existing dream catcher, not in the new one. Although I've also seen threads suggesting changing the dream catcher to allow hanging them on houses and walls, with several on a base, because that would be beneficial for both users and developers. It's easier to change one number than to create a new one.

If I were to add a new one, I'd like to be able to choose the material—not just wood, but also bones, metal, and jewelry (?)
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Re: Dream catchers sparkle when they have a dream

Postby maze » Mon Mar 09, 2026 6:02 pm

my other thread about dreamcatchers needing to be updated: https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=80300

Hasta wrote:
serVar161 wrote:so we wouldn't have to build 10 of them.


First of all, those are rookie niumbers :D
Secondly, I'd rather see another high-tier object than that bushcraft string on a stick Dreamcatcher that is literally the first thing anyone builds in a new world being upgraded.

Let's imagine a "dreamcatching tree" requiring Wood Polish and Hardened Leather and holding up tp 10 dreams?
Or maybe a stationary pagan Dreamcatching Shrine with scary masks and symbols of fertility (jorb loves putting symbols of fertility in the game as far as I remember)?

But that's for another thread. The animation is +1, the amount held by basic dreamcatcher increased is a -1 from me.


1) dream catchers are botted in mass, so a harder and more complicated dream catcher would just not be made.
2) dream catcher string + bough make them very easy to raise in Q (Leather straps+bough). High tier dream catchers would have to have sometype of Q increase or base dream catch would need to have something to nerf it so it's Q is harder to raise
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Re: Dream catchers sparkle when they have a dream

Postby Hasta » Mon Mar 09, 2026 8:32 pm

maze wrote:1) dream catchers are botted in mass, so a harder and more complicated dream catcher would just not be made.

Or - and just hear me out here - maybe new improved dreamcatchers eliminate the need to bot this particular part of the game.

maze wrote:2) dream catcher string + bough make them very easy to raise in Q (Leather straps+bough). High tier dream catchers would have to have sometype of Q increase or base dream catch would need to have something to nerf it so it's Q is harder to raise


This is a good point. And you can't nerf DC quality by introducing a new ingredient requirement like, say, metal or even leather because dreams is such a basic tier required item. Maybe throwing "2xSoil" into the materials list? Because, you know. Mother gaia and all that hippie stuff with earth.
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Re: Dream catchers sparkle when they have a dream

Postby maze » Tue Mar 10, 2026 5:57 am

Hasta wrote:
maze wrote:1) dream catchers are botted in mass, so a harder and more complicated dream catcher would just not be made.

Or - and just hear me out here - maybe new improved dreamcatchers eliminate the need to bot this particular part of the game.


This is why I linked my other thread. The dream catcher should act both like the catcher and provide dreams and also act like a tool/object (meatgrinder) where you can craft items at, eliminating the need for dreams if crafted at.
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Re: Dream catchers sparkle when they have a dream

Postby serVar161 » Tue Mar 10, 2026 7:25 am

maze wrote:my other thread about dreamcatchers needing to be updated: https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=80300

Yes, that's the topic I saw. The thread we're currently working on suggests adding a visual effect to show how full the dreamcatcher is—by the way, what do you think about that?
The discussions here are more relevant to your topic. Are you planning on updating it or creating a new one? So I know where to post suggestions for changes to the dreamcatcher.
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