Ban breaking the Heart Fire

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Ban breaking the Heart Fire

Postby serVar161 » Sat May 02, 2026 11:13 pm

The bonfire is called the Heart Fire—it's essentially your life. Breaking it is wrong.

Idea:
Ban breaking the Heart Fire.

Exceptions:
Someone else's Heart Fire on a claim.
In this case, the bonfire is not broken, but moved to a random free cell within 50 - 100* cells of the claim. If there is no free cell, breaking the bonfire is prohibited, with the notification "There is no free space near the claim."

Reason:
- Abuse of breaking the bonfire.
- Adding new features

New features:
Closed areas. By banning breaking the Life Fire, it will be possible to create "closed territories." A player builds a Heart Fire in a certain area, voluntarily or under threat. Now they cannot escape by breaking their own Heart Fire.
The variety depends only on your imagination:
1) Prison.
- For the temporary detention of guilty allies
- Hostages, prisoners held until ransom is paid.
- For criminals
A prison isn't necessarily a cell for isolating a criminal, but rather an area or building where prisoners can work off their punishment (set up machines and a daily quota of 100 cloths and 100 ropes) or with amenities for an honored prisoner until their ransom arrives.
2) Military unit/training camp. Where you can come voluntarily or be brought in, where you will be trained to fight, but you won't be able to leave without permission.
3) Serf village. A place where players build their own fires, either voluntarily or under threat, and fulfill the demands of a superior. It can essentially be like a regular village, but residents won't be able to leave, for example, by taking your belongings.
4) Slave village. Conditions are worse, and the chances of dying or being killed are higher.
5) Colosseum. A way to use closed areas. Organize fights between volunteers, prisoners, and slaves for a reward, for the right to freedom.
- Set up a gateway with two doors and give each player a key to one of them. To exit or proceed to the next level, you must take the key from the enemy.
- The door will open when one of the opponents remains alive.

Interactions:
6) Capture / Surrender. Additional options include knocking, robbing, or killing. You can choose between these options or captivity. During the battle, you can force them to build a fire in a closed area on your claim. This can lead to various scenarios.
7) Hired Workers. Let's say a player has the skills you need, and you have the materials for the job, but they don't want to come to your village, or you don't want to hire them. The hired worker can build their own fire in the closed area, complete the job, receive a reward, and be freed. To check if someone has stolen anything, you can knock them down with their consent and inspect their inventory.
8) Serfs/slaves. Some will be able to take people into captivity under threat, while others may want to free them. It's one thing to avenge a dead person—it won't bring them back and could lead to more victims—but it's quite another to fight for someone alive.
9) Ransom. During a fight, if one decides to pay off their freedom, there's little reason to trust them—where's the guarantee? With prisons, this option will become more feasible.

And if you add the ability to pick locks, you'll be able to stage escapes, creating an additional option for freeing others from captivity.
My english is bEd.
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Re: Ban breaking the Heart Fire

Postby linkfanpc » Sun May 03, 2026 12:12 am

Image
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn

Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Re: Ban breaking the Heart Fire

Postby serVar161 » Sun May 03, 2026 12:18 am

I'm talking about adding more scenarios to the game beyond just rob/kill.
More interaction options and playstyles.
My english is bEd.
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Re: Ban breaking the Heart Fire

Postby linkfanpc » Sun May 03, 2026 12:48 am

serVar161 wrote:I'm talking about adding more scenarios to the game beyond just rob/kill.
More interaction options and playstyles.


the things you're suggesting have been talked about to death and could never work in this game, on top of being poor mechanics. don't mean to be rude but just use the search function and see.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn

Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Re: Ban breaking the Heart Fire

Postby serVar161 » Sun May 03, 2026 1:47 am

linkfanpc wrote:the things you're suggesting have been talked about to death and could never work in this game, on top of being poor mechanics. don't mean to be rude but just use the search function and see.

Okay, I'll look into it.

This is part of a larger idea. They can be used independently or in conjunction with other ideas for greater effectiveness. Some things might not work—that's okay.

I think Haven, like a sandbox, offers a wide range of options in some areas, while others offer very little. I propose the hacking, stealing, and "capture" ideas within the framework of the "no middle class between civilians and killers" theory.

For example, the capture mechanic doesn't affect existing interactions between players—it doesn't add mechanics for taking a player captive without consent. It adds choice to both the attacker and the target.

More interaction options, more playstyles, more players.
My english is bEd.
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Re: Ban breaking the Heart Fire

Postby linkfanpc » Sun May 03, 2026 2:00 am

linkfanpc wrote:you need to look into that because it wouldnt work

serVar161 wrote:Okay, I'll look into it.


Image
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn

Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Re: Ban breaking the Heart Fire

Postby serVar161 » Sun May 03, 2026 3:46 pm

A search for proposals to remove the ability to break Hearthstones has yielded no results so far.
I found an interesting thread about the "Guest" buff/debuff, but it's radical, unlike the option I proposed with stealing and hacking.
My english is bEd.
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Re: Ban breaking the Heart Fire

Postby serVar161 » Sun May 03, 2026 3:51 pm

Regarding the current thread, I found one where the same ideas as I proposed were voiced, with similar arguments.

I didn't read a single argument against it other than:
- "Surrendering is bad."
or
- "They'll kill you anyway."

But there were also comments from players for whom this idea was created:
- "Robbing people is even more fun than killing,"
- "Not every aggressive player is looking to take a random newcomer's belongings, but they might be interested in what other players are carrying,"
- "Hermits will have the choice to run or surrender. If you're confident you can escape, run,"
- "Surrendering is the attacker's demand, not a deterrent."

And that's the main idea - choice. You don't lose existing options, but new ones are added.
My english is bEd.
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Re: Ban breaking the Heart Fire

Postby r0ck4ev3r » Sun May 03, 2026 8:40 pm

--1;

No, the hearth fire is not essentially your life, you don't need a hearth fire.

Bashing unwanted fires is part of security in your area. (or let scouts just lurk, what could go wrong)

Horrid idea of random "free cell" replacement of fire. (log off line with a charter stone up, now there are 100 fires that can't be broken)

If your hearth is bashed you are in an unsafe area, or unaware of how to protect your self/base. If this is the case, try pressing C -> C -> H -> S.

We don't need more mechanics for capture, surrender, prisons, camps, or another form of serfdom ~ inb4 locked in a gateless palli.



May I suggest: playing the game, building a village, go try raiding another base, found a realm. Do some dungeons, fight a mammoth, whale, and/or troll.
"Don't just have an idea- have all of them." ~ Niv-Mizzet
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Re: Ban breaking the Heart Fire

Postby Robben_DuMarsch » Sun May 03, 2026 10:29 pm

r0ck4ev3r wrote:May I suggest: playing the game, building a village, go try raiding another base, found a realm. Do some dungeons, fight a mammoth, whale, and/or troll.


I agree with this guy.
Much better options than your slave fantasies.
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