Girth wrote:1) u cant really know that people will leave if the game takes too long.
2) while gamers might try to build more production facilities, curio consumption is needed to cover these facilities under a claim. expansion will take significantly longer. they expose themselves to more risk trying to circumvent this by placing things anyways.
3) slow world speed means slow local resources, satiety, FEP stats, lp gain.. you can try to say that you would just do it all in bulk but there are hard limits on the individual and softcap would hit you at every turn due to being starved for LP... unless you quest all the time.
I think the metas people would get themselves up to would be interesting. the achievement of hard metal would be a huge deal, and the same goes for steel.
1) Yes, that's my guess. Perhaps a slower world will be just what players needed.
But what will a slower world achieve? Will players stick around because it's more interesting, or because it will take longer to reach the point where they quit?
Those who play year after year will play any world. But the majority who quit after a couple of months might quit after a month – tired of waiting a week for coal to cook or crops to grow, a day to gain experience for a couple of skill points, due to the lack of visible progress during a game session.
2) Bases are often built now, trying to maximize the efficiency of each square at the expense of aesthetics, and with the limitation, everything will be completely cluttered with "industrial" structures. No one will wait a day for pots to bake – they'll build 10 kilns. Leather takes a week to dry – no problem – 100 drying racks.
3) Yes, bypassing the speed of LP gain and, consequently, skill leveling will be more difficult. Quests, hunting. But will it be interesting? Raise the cap by a couple of points in a week. Run around completing quests that aren't even "Kill 10 boars"—say hello to this tree, say hello to that stone. After a month of this kind of gameplay, you'll be saying hello to the kind people in white coats.
If there's a slow-motion world, I'll play it slow, since it won't affect my gameplay at all. But I'd prefer a normal or slightly sped-up world.
I don't think speeding up or slowing down will significantly affect the number of online players—Haven has a lot of content, updates are released frequently, and new content is added, but it's still not enough.
My english is bEd.