fishing credo compleatly ass

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fishing credo compleatly ass

Postby Reiber » Tue Aug 18, 2026 3:20 am

for fucks sake. you need to discover prim casting rod to make lures. crafting lures is still in the fishing credo.
specific fish are still in the fishing credo
primrods take cloth. and leather. gating the entire creedo behind farming/sheering 20 sheep.

noobs allways had rocklobsters in their wicker basket. that change had 0 reason behind it exept to fuck people over
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Re: fishing credo compleatly ass

Postby jorb » Tue Aug 18, 2026 7:52 am

I agree that it still feels a bit off to have to jump through that hoop.
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Re: fishing credo compleatly ass

Postby MightySheep » Tue Aug 18, 2026 8:26 am

Fisher credo is just pure tedium that why I go miner every world
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Re: fishing credo compleatly ass

Postby vatas » Tue Aug 18, 2026 8:59 am

Rename the current casting-rod something like "basic casting-rod"

Add an actual primitive casting rod that's not timegated.

Doesn't solve some of the root issues, but would be an objective improvement?
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Re: fishing credo compleatly ass

Postby Ganhart » Wed Aug 19, 2026 12:37 am

Fisherman credo rewards are extremely underwhelming and most of them are completely irrelevant. Maybe slap some will bonus to it or just straight up merge with mystic into a single credo
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Re: fishing credo compleatly ass

Postby Reiber » Wed Aug 19, 2026 1:34 am

Ganhart wrote:Fisherman credo rewards are extremely underwhelming and most of them are completely irrelevant. Maybe slap some will bonus to it or just straight up merge with mystic into a single credo


couldnt disagree more. fishing creedo has absolutely great rewards.
infact. fishing feels gimped without it. unless you are at a stat and quality point where fishing becomes questionable anyways.

currently how fishing works, is that you have bait fishing. wich kind of sucks. and you have the needlessly gated lure fishing as the "technologically superior" variant.

but you mostly only need lure fishing for the creedo. or if you do industrial ammounts of "bring me a snek full of eel so i can eat 5 tables full of rings of brodgar" in the late midgame

baitfishing is ass. without the creedo. but once you have the credo. it becomes absulutely bonkers. just turning your trash. into arguably the best food you can eat while being semi afk.

you need actual stats and quality material to be able to do lurefishing without babysitting your char. just standing there.

and i take the fishing credo specifically because it dosnt give you stats. giving stats is why you avoid certain credos. to push the value of those stats higher.

fishing , just makes fishing better. infact it kind of is a requirement to have fun with fishing.

the downside is that you do the shitty fishing. to get the credo. to be able to enjoy fishing afterwards. wich is the second to most dickish way of doing creedos right after "dont you dare touch ore if you dont have miner yet as soon as somebody exists that has it"
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Re: fishing credo compleatly ass

Postby fallout » Wed Aug 19, 2026 1:59 am

Tag Mouflon with an alarm. Clover every Mouflon. Shear. Everyone in the village gets a casting rod day ~2

Primitive is day 1 fishing only. We all out there overfishing by now.
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Re: fishing credo compleatly ass

Postby Regulus2424 » Wed Aug 19, 2026 2:04 am

credo is easy to do now, IMO. the bonuses could use some work tho.
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Re: fishing credo compleatly ass

Postby MarcusXDead » Wed Aug 19, 2026 2:08 am

Reiber wrote:and i take the fishing credo specifically because it dosnt give you stats. giving stats is why you avoid certain credos. to push the value of those stats higher.

fishing , just makes fishing better. infact it kind of is a requirement to have fun with fishing.

the downside is that you do the shitty fishing. to get the credo. to be able to enjoy fishing afterwards. wich is the second to most dickish way of doing creedos right after "dont you dare touch ore if you dont have miner yet as soon as somebody exists that has it"


Speaking of, why not make forager bonus a better ratio of exp*per, let's say, per*exp*1.15? (replacing +10 per bonus, because people often get per as top stat because of it early game, making per food less desirable.)
Aside from that, it honestly would be great if credo bonuses were like dungeon permanent buffs, giving a "green" bonus to stat/skill instead of plain value.
...
Credos honestly are not even close to being polished.
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Re: fishing credo compleatly ass

Postby linkfanpc » Wed Aug 19, 2026 2:44 am

MarcusXDead wrote:
Reiber wrote:and i take the fishing credo specifically because it dosnt give you stats. giving stats is why you avoid certain credos. to push the value of those stats higher.

fishing , just makes fishing better. infact it kind of is a requirement to have fun with fishing.

the downside is that you do the shitty fishing. to get the credo. to be able to enjoy fishing afterwards. wich is the second to most dickish way of doing creedos right after "dont you dare touch ore if you dont have miner yet as soon as somebody exists that has it"


Speaking of, why not make forager bonus a better ratio of exp*per, let's say, per*exp*1.15? (replacing +10 per bonus, because people often get per as top stat because of it early game, making per food less desirable.)
Aside from that, it honestly would be great if credo bonuses were like dungeon permanent buffs, giving a "green" bonus to stat/skill instead of plain value.
...
Credos honestly are not even close to being polished.


this is a banger idea (1.5x is a bit too much maybe. maybe more like 1.2 or 1.25x)
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