Maiden wrote:aradar wrote:check the game wurmonline it has a very solid tool/item decay system and that game is fantastic
Right, but you can also repair and then improve that tool back up. Basically making it a resource sink. Wurm Online needs such a sink, everything is capped at 100 and eventually the q grind ends. This is missing in haven. You make a q 100 pick. Next week after the farm and tree cycle you can make 101, and so on. Eventually the old shit gets left out to decay or traded to noobs for stuff like chants, thus adding wurm's resource sink. Haven doesn't need two resource sinks.
Actually to fuel a stable economy there MUST be an 'out-flow' of resources. Right now there really isn't any unless you're looking at food as the foundation of the economy.. It's great as a basis, but not extremely viable.
Curiousities, Food, Tools (Including Weapons/Armor - Which already decays with use), etc. All of these things must flow out of the system, to bring in new ones (or new resources to repair old ones) to keep things going. We've made due, but all of this keeps things interesting, interactive, and trade flowing.
Also - The difference in quality doesn't really matter until you hit 160.. There are subtle differences, but not much. After that the difference ceases to be of importance until you can produce quality 250, then Q360, then Q490, then Q640, etc.