This metal progression feels terribad.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: This metal progression feels terribad.

Postby jorb » Sat Sep 05, 2015 8:15 am

You don't strictly speaking need supports to mine, though, as all caveins can be avoided.

Nevertheless: Will consider.

Chances for getting ore from walls are unchanged.

Sad about the timers as well? Chill, pill, bro. A smelter should arguably have to burn over night if we were going for realism.
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Re: This metal progression feels terribad.

Postby Granger » Sat Sep 05, 2015 10:06 am

jorb wrote:Sad about the timers as well? Chill, pill, bro. A smelter should arguably have to burn over night if we were going for realism.

In case you're talking about realism then you chould think about enabling recycling of slag:
https://en.wikipedia.org/wiki/Bloomery wrote:Since slag from previous blooms may have a high iron content, it can also be broken up and recycled into the bloomery with the new ore.
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Re: This metal progression feels terribad.

Postby Ferinex » Sat Sep 05, 2015 11:16 am

Granger wrote:
jorb wrote:Sad about the timers as well? Chill, pill, bro. A smelter should arguably have to burn over night if we were going for realism.

In case you're talking about realism then you chould think about enabling recycling of slag:
https://en.wikipedia.org/wiki/Bloomery wrote:Since slag from previous blooms may have a high iron content, it can also be broken up and recycled into the bloomery with the new ore.

And giving us a tennis racket to deal with bats. One good thwack.
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Re: This metal progression feels terribad.

Postby Archiplex » Sat Sep 05, 2015 11:16 am

jorb wrote:You don't strictly speaking need supports to mine, though, as all caveins can be avoided.


Do they? I've had weird cave-ins that happened without the dust appearing (I patiently watched it as the timers went down as well), only when a tile is destroyed.

Unless you mean physically running away from a tile that's caving in. In which case fair, but I am not exactly the flash in terms of reflexes


As for OP:

I don't see how or why you're complaining. Iron Ochre is a bad ore, I personally live with deposits of Chalcopyrite above ground which yield about 2-5 bars per load, about 66% copper and 33% cast iron of those bars. I have way too much copper for my own good, meaning supports are super easy. The bigger pain to me was the tar kiln timers (I've had 3 running for almost 8 days now, and I ended up just finding coal in a cave and making my way with that.)

And given that I had METAL by day 3 while I was completely alone (I'm no longer alone but in a relatively small village that joined me), most of these complaints are silly and unfounded.

Either one, get luckier and beg RNG for better output.

Or two, find better ore. There's lots of boulder ores on the surface so you don't need to deal with Ochre.
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Re: This metal progression feels terribad.

Postby Orcling » Sat Sep 05, 2015 12:29 pm

Traditional mining supports were just tree logs. No metal, no rope. Literally just 1 log. heck, even some modern mines still use them as support, simply because a single tree is much more sturdy and durable than a bunch of fucking boards nailed together could ever hope to be.
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Re: This metal progression feels terribad.

Postby jorb » Sat Sep 05, 2015 1:54 pm

Granger wrote:recycling of slag:


Sure. Don't mind. It could effectively be considered an ore again. That'd be fun, actually.
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Re: This metal progression feels terribad.

Postby endiron » Sat Sep 05, 2015 4:04 pm

jorb wrote:
Granger wrote:recycling of slag:


Sure. Don't mind. It could effectively be considered an ore again. That'd be fun, actually.


Yay! :D

Jorb, I like it when your dark hardened heart warms up to fun
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Re: This metal progression feels terribad.

Postby shubla » Sat Sep 05, 2015 4:05 pm

endiron wrote:
jorb wrote:
Granger wrote:recycling of slag:


Sure. Don't mind. It could effectively be considered an ore again. That'd be fun, actually.


Yay! :D

Jorb, I like it when your dark hardened heart warms up to fun

I think that he was just farming posts :)
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Re: This metal progression feels terribad.

Postby kilakan » Sat Sep 05, 2015 4:12 pm

I'm also assuming that we probably get better ore the deeper we go. Since it seems to be based somewhat off realistic geological formations with granite being harder than schist and schist being harder than limestone ect. And in real life the deeper you go, quite often the higher quality the ore excepting rare geological areas that have surface -high purity- ores like Archiplex's area.

Also, even if you don't avoid cave ins, they do SHP damage and are relatively easy to clean up. That and snake mining still works.

Basically what I am saying is get better at using the system before you all complain constantly, it's not nearly as bad as it could be. ((but I would like a non-metal support. Maybe tar, rope and wood?))
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Re: This metal progression feels terribad.

Postby Teleskop » Sat Sep 05, 2015 4:33 pm

Meanwhile im travelling 3 hours in search of surface ores coz someone claimed my cave
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