jorb wrote:So your solution to my fear of tamed horses is to introduce tamed horses?
I realize that taming horses would be neat, but it is precisely the permanent access to horses that scares me. Wildhorses at least have a limited duration.
Yes, because taming will reduce horse oppness when it includes decent amount of sacrifice to achieve. I still don't think, that giving those game-dedicated lategame guys new possibilities is bad. Don't bring it to the moment, when you will be afraid of adding anything, as it will improve the gameplay of already strong players.
If riding a horse would require skills, time, equipment and all that shit, it would actually limit their usage. You would need to pay attention, feed it, all that stuff. Yet when you go for ride horse obviously has to have his own stamina, which also needs to be regenerated. Now i can just get some clover and cover large distances just hoping from horse to horse. You know, they are pretty easy to find. I would say that actually we have more "permament" acces now, than we would do with taming. Also, players obviously should be able to kill a horse, that someone is riding on (probably knocking down player, and giving them also some dmg?), this would limit their usage a bit, as you would run into risk of loosing your horsee. But such things probably need more thinking, and development of a new weapon, like a spear, or something.
Maybe I'am not proposing directly a risk/reward system, alright. But it's work/reward system, which is also good. And by the way. Want some risk? Hey, you have a tamed horse on your claim. Let me just take it with my thieft... You know. It's all taught to ride, having saddle, I don't need to do anything, you've done all work. Or even better. How about luring the horse out of claim with clover. No need for theft. No need for anything but clover. You have a horse? Have some frickin' stable or palisade, otherwise you might have not. Isn't that risk?