Combat changes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Combat changes

Postby maze » Wed Sep 16, 2015 8:48 pm

Sevenless wrote:
Procne wrote:I meant luring them with a clover. It has a chance to become hostile as it's running around you. Pretty painful if it happens when it's 2 tiles away and instantly uses some attack move before you have a chance to put some defense up ^^


XD ouch. Don't see how that's a big deal though since my combat school has 3 defenses up constantly. I use a 5 move school, so there's no variation in what appears. Then it just comes down to reaction time.

That being said I've long argued that players should have a 5 or 10 second omni style grace block (weighted with UA or MC, whichever's higher) that pops up to prevent sucker punches like that.


would love that.
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Re: Combat changes

Postby Hervarth » Mon Sep 21, 2015 11:33 pm

Please add this to stop all the horse shenanigans caused by mazes macro here: viewtopic.php?f=40&t=43050
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