Fish Traps

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Fish Traps

Postby Ysh » Thu Aug 03, 2017 8:38 pm

What is difference between fish trap and fish net?
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Re: Fish Traps

Postby blank » Thu Aug 03, 2017 8:47 pm

Ysh wrote:What is difference between fish trap and fish net?


one u use to catch fish (actively catching) -fish net
the other you can put down and leave and come back later.- trap
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Re: Fish Traps

Postby Ysh » Thu Aug 03, 2017 8:58 pm

blank wrote:
Ysh wrote:What is difference between fish trap and fish net?


one u use to catch fish (actively catching) -fish net
the other you can put down and leave and come back later.- trap

So it is just difference of usage and not physical difference?
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Re: Fish Traps

Postby ArgentRhapsody » Fri Aug 04, 2017 12:18 am

So, basically just port the Salem mechanic to this game.

I can get behind that, +1.
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Re: Fish Traps

Postby Boas » Mon Aug 07, 2017 11:28 am

blank wrote:not sure if wood would be best, since wood will decay in water, maybe metal?


Willow/wicker are traditional materials for traps like these dating back to the bronze age! There's even some tutorials/documentaries on YouTube if you want to make your own eel traps and lobster pots.
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Re: Fish Traps

Postby jorb » Thu Feb 22, 2018 1:11 pm

Might be high time we added this. Will consider.
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Re: Fish Traps

Postby synaris » Thu Feb 22, 2018 1:27 pm

how about you add more VALUE to fish too? im sitting on a mountain of bait and no one in my village wants to eat things made from fish.

mostly cuz the majority of it adds intellect which is useless after a certain amount.
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