Minetracks and carts

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Minetracks and carts

Postby sabinati » Fri Oct 02, 2015 5:48 pm

Gabula wrote:The game isn't set in the roman empire though, Sabinati.


i'm not saying it is. I'm saying iron age people used carved stone tracks with their carts to haul big loads with less effort.
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Re: Minetracks and carts

Postby KillerofLawyers » Fri Oct 02, 2015 5:56 pm

Wagon trains were also a thing. Perhaps the ability to make a more materially involved road that wagons and carts can fast travel on would be interesting.
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Re: Minetracks and carts

Postby Maiden » Fri Oct 02, 2015 6:37 pm

You're playing a game in which:
Clothing items are from very many time periods, including Greco-Roman, and early Industrial revolution
Has silk in a pre-industrial society and is not set in the far east
Uses a method for steel (and metal smelting in general) that was primarily used starting in the 1600s
Has covered wagons, which are from pre-industrial America



I could go on. I just want to point out that saying that "X doesn't fit in haven" is an incredibly ignorant non-argument, what belongs in haven is what jnl find interesting, which is why we can smoke tobacco, even as they say they don't want other new world crops, like corn and potato. The question shouldn't be 'does this fit in haven,' it should be, 'does this add something meaningful and interesting?'
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Re: Minetracks and carts

Postby Kirche » Fri Oct 02, 2015 6:49 pm

Maiden wrote:I just want to point out that saying that "X doesn't fit in haven" is an incredibly ignorant non-argument, what belongs in haven is what jnl find interesting, which is why we can smoke tobacco, even as they say they don't want other new world crops, like corn and potato. The question shouldn't be 'does this fit in haven,' it should be, 'does this add something meaningful and interesting?'


I was more referring to not fitting in haven from a gameplay perspective, minecarts that require minetracks would be completely useless while road signs exist.
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Re: Minetracks and carts

Postby KillerofLawyers » Fri Oct 02, 2015 6:58 pm

Except you can't take a cart with you via road signs, so a way of moving bulk stuff around quickly is still something that'd fit in the game.
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Re: Minetracks and carts

Postby Kirche » Fri Oct 02, 2015 7:22 pm

KillerofLawyers wrote:Except you can't take a cart with you via road signs, so a way of moving bulk stuff around quickly is still something that'd fit in the game.

I don't think it will ever be worth the cost or time of making a track while porting a large chest back and forth exist, perhaps with travel weariness added it would but that is a different story,

I don't see why it can't just be a heavy duty version of the cart that only accepts ore/stone, personally speaking, spending hours inside of a cave building a rail system sounds extremely tedious and most likely resource intensive for little reward.
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Re: Minetracks and carts

Postby g1real » Fri Oct 02, 2015 7:38 pm

+1 for more underground content, this game just isn't what it could be until I can have an underground city.
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Re: Minetracks and carts

Postby shubla » Fri Oct 02, 2015 8:19 pm

Minetracks should be nice to build indeed
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Re: Minetracks and carts

Postby Maiden » Fri Oct 02, 2015 10:32 pm

Kirche wrote:I was more referring to not fitting in haven from a gameplay perspective, minecarts that require minetracks would be completely useless while road signs exist.


Kirche wrote:I don't see why it can't just be a heavy duty version of the cart that only accepts ore/stone, personally speaking, spending hours inside of a cave building a rail system sounds extremely tedious and most likely resource intensive for little reward.


"I don't see a use for it personally because my imagination is stunted, so I don't think it should be in game"


Why should it be any more tedious than building a road? The entire suggestion was to add an automated way to bring items from point A to point B, that's the benefit of spending all that time. You spend an hour or two building a path from entrance to your mine, instead of the hour or two building a road, what's the difference? Would your objection be to afterwards the minecart has to take time to travel instead of instant teleportation? Because that's really not an argument you want to start
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Re: Minetracks and carts

Postby KillerofLawyers » Fri Oct 02, 2015 10:50 pm

Kirche wrote:
KillerofLawyers wrote:Except you can't take a cart with you via road signs, so a way of moving bulk stuff around quickly is still something that'd fit in the game.

I don't think it will ever be worth the cost or time of making a track while porting a large chest back and forth exist, perhaps with travel weariness added it would but that is a different story,

I don't see why it can't just be a heavy duty version of the cart that only accepts ore/stone, personally speaking, spending hours inside of a cave building a rail system sounds extremely tedious and most likely resource intensive for little reward.


A heavy cart, or letting carts carry stockpiles would be fine. It's mostly just a nebulous suggestion in that way. Historically mine carts have run on a lot of different things, from just being push carts, to wooden or stone rails, to sleds and skids run by rope and pulley systems.

As for being worth the cost of making a track/fast travel wagon/cart road, maybe. But still would be nice to see. Different players have different ideas of how to develop and use their time, and it'd be nifty to have a reason to make actual roads with pavement and everything.
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