donkeys

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: donkeys

Postby maze » Tue Oct 20, 2015 5:01 am

jorb wrote:I don't mind donkeys at all. That'd be cool.


o now your cool with donkeys~ :lol:
I remember 2 years ago you were not.

o well...get onto it. add em. make em pull things for us, and do all our farm work.
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Re: donkeys

Postby jorb » Tue Oct 20, 2015 6:46 am

maze wrote:I remember 2 years ago you were not.


... I have to dispute this. I have always been cool with donkeys.
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Re: donkeys

Postby Gabula » Tue Oct 20, 2015 6:49 am

+1 to this idea, i want donkeys in my H&H.
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Re: donkeys

Postby spectacle » Tue Oct 20, 2015 8:12 am

This is a truly excellent idea. A way to transport objects overland without having to use a cart that gets stuck all the time would be very useful. Donkeys would be even better if they would teleport with you when using road signs. That would really give them a role as pack beasts and travel companions for long trips.
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Re: donkeys

Postby Turtlesir » Tue Oct 20, 2015 10:17 am

jorb wrote:I don't mind donkeys at all. That'd be cool.

:)
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Re: donkeys

Postby Badich » Tue Oct 20, 2015 11:04 am

Image

koumiss -> new cheese ¦]
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Re: donkeys

Postby LadyV » Tue Oct 20, 2015 5:39 pm

Im fine with their addition.
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Re: donkeys

Postby HaX4FtW » Tue Oct 20, 2015 8:36 pm

+1 I had this same idea... some days back!
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Re: donkeys

Postby maze » Wed Oct 21, 2015 2:08 am

jorb wrote:
maze wrote:I remember 2 years ago you were not.


... I have to dispute this. I have always been cool with donkeys.


maybe it was loftar, then.
it was in a thread someone was talking about crossbreeding. and donkeys was one of the crossbreeds.

it might have been another animal that was listed that one of you disagreed with and i latched onto that, think one of you didnt like donkeys :?
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Re: donkeys

Postby Hrenli » Tue Feb 26, 2019 12:59 pm

Bump. Can't RP Jesus without donkeys. Literally unplayable.
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