Please stop trail porting during combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Please stop trail porting during combat

Postby Archiplex » Sat Oct 24, 2015 9:25 am

cattboy wrote:If you follow the fleer, you are subject to waiting for the game to render after porting, leavingyou open to death before you load in.


They have to render too, you know. And during render time you can still use combat moves.

cattboy wrote: since only one person can use the travel option at a time.


Not true.

cattboy wrote: ttrack


Pursue or ANY move automatically moves you in their direction.
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Re: Please stop trail porting during combat

Postby Onep » Sat Oct 24, 2015 10:41 am

jordancoles wrote:Lol cry more.
Follow them if you care that much

Let me paraphrase: It worked in my favor this time. If I'd been on the other end I'd be crying and calling you cowards.

It'd be such a great idea to follow into a crossroad blindly and get butchered while you're loading in and separated from your group.
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Re: Please stop trail porting during combat

Postby Koru » Sat Oct 24, 2015 10:52 am

jordancoles wrote:Lol cry more.
Follow them if you care that much

And what if you are using milestones with 4 roads connected?
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Re: Please stop trail porting during combat

Postby CloudJhi » Sat Oct 24, 2015 1:38 pm

Onep wrote:Let me paraphrase: It worked in my favor this time. If I'd been on the other end I'd be crying and calling you cowards.

It'd be such a great idea to follow into a crossroad blindly and get butchered while you're loading in and separated from your group.

Up to eight people, one from each cardinal direction, perhaps more with a fair bit of squeezing can use the travelpost at once.
And even if you drop in ahead of the rest, you can throw up defenses and fight blindly and defensively until the rest of your team comes in.

If you refuse to follow out of excessive caution even with a great number advantage, then that's your loss.

Also, kind of makes no sense to call someone a coward if they bravely chased after you after a port. Stupid maybe, but coward? Definitely not ;)

Koru wrote:And what if you are using milestones with 4 roads connected?

Use pursue, take aim, or punch. It automatically moves you in their direction, so you know which road to take by right clicking the nearest milestone. Sure, it's gonna cost you time, but that's the entire point of a home court advantage where travelposts and milestones are concerned.


To be fair, yes, it's worked in our favor this time, but we wouldn't be complaining when it works in their advantage, because at it is, it's an edge when fighting on your home turf where both sides can use interconnected roads but only one side knows where each one leads.
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Re: Please stop trail porting during combat

Postby Garfy » Sat Oct 24, 2015 1:50 pm

Archiplex wrote:They have to render too, you know. And during render time you can still use combat moves.


Way to miss the point entirely.

You get all the time in the world to render in safety. The person following you has to port into an angry person (or group of people) and render. That's pretty much suicide.
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Re: Please stop trail porting during combat

Postby bmjclark » Sat Oct 24, 2015 4:43 pm

Meh, no worse than autohearth imo!
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Re: Please stop trail porting during combat

Postby burgingham » Sat Oct 24, 2015 4:48 pm

The loading screen argument is true for now, but it is also something connected to the engine of the game and not to gameplay mechanics. So I feel it should not matter when we discuss how to handle this issue in the long run. And with that argument gone I don't see much of a reason not to allow road travel in combat. Adds another strategic component to it.
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Re: Please stop trail porting during combat

Postby DDDsDD999 » Sat Oct 24, 2015 6:54 pm

What is with the cry babying in this thread. This is a stupid mechanic and should be fixed. Not sure why a lot of people are being retards in here.
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Re: Please stop trail porting during combat

Postby burgingham » Sat Oct 24, 2015 6:55 pm

I am not sure why it is stupid. The only argument against it was the loading screen so far.
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Re: Please stop trail porting during combat

Postby DDDsDD999 » Sat Oct 24, 2015 7:00 pm

Because teleporting during combat in general is stupid as hell. Road travelling is not a very cohesive mechanic and shouldn't be included in the real-time PvP decisions.

If they take a milestone, you have to make an instant 25% chance guess which road they took. Ultimately, if this isn't changed I easily see milestone networks that go to random places to lose pursuers.

Milestones can also only take 1 person to travel at a time along increments.
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