Onep wrote:Let me paraphrase: It worked in my favor this time. If I'd been on the other end I'd be crying and calling you cowards.
It'd be such a great idea to follow into a crossroad blindly and get butchered while you're loading in and separated from your group.
Up to eight people, one from each cardinal direction, perhaps more with a fair bit of squeezing can use the travelpost at once.
And even if you drop in ahead of the rest, you can throw up defenses and fight blindly and defensively until the rest of your team comes in.
If you refuse to follow out of excessive caution even with a great number advantage, then that's your loss.
Also, kind of makes no sense to call someone a coward if they bravely chased after you after a port. Stupid maybe, but coward? Definitely not
Koru wrote:And what if you are using milestones with 4 roads connected?
Use pursue, take aim, or punch. It automatically moves you in their direction, so you know which road to take by right clicking the nearest milestone. Sure, it's gonna cost you time, but that's the entire point of a home court advantage where travelposts and milestones are concerned.
To be fair, yes, it's worked in our favor this time, but we wouldn't be complaining when it works in their advantage, because at it is, it's an edge when fighting on your home turf where both sides can use interconnected roads but only one side knows where each one leads.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.