Ukhata wrote:shubla wrote:Drevar wrote:Perhaps poultice should have charges or be a quantity of poultice so you can heal several smaller wounds or one larger one.
This could be nice idea. Each poultice would heal for x amount of dmg (depending on ql). When you click wound and treat it. % is added to the wear of poultice. For example 1 q10 poultice could heal for 10 hhp dmg. So it could heal one big one, or part of very big one, or multiple very small ones.
at least quality could have something to do with it then?
just let it heal average quality number of damage?
Or say, one q factor increases heal speed, one (presumably vitality) determines how much wear it has, and the third does, err, something else