New Shit Please! (Expanded)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New Shit Please! (Expanded)

Postby MrBunzy » Wed Dec 02, 2015 6:34 pm

jordancoles wrote:
MightySheep wrote:I completely disagree with the statement "Shield maneuver is just simply too good to pass up." I mean sure it scales really well with x3 weight but it has a huge cooldown and all you have to do is keep parry up then your opponent is basically breaking his own defences.

Parry can be easily if you're aware of what's going on during combat
Shield maneuver doesn't have to be broken whenever they parry up


Shield up is a pretty crap maneuver in the current meta, I only carry a shield because it looks cool and there's nothing better to put in the off-hand slot. Only one of the three usable decks actually runs it, though If b12s could use parry it would be another story.

That being said, i enjoy having an equipment slot for purely cosmetic items. Bat capes and double vaps have really detracted from this. Im pretty sure the double robe thing is some kind of bug that never got fixed, but adding capes with combat stats was a dumb idea. Bat capes shouldn't give ac, and if they give attribute boosts it should be in non combat stats like dex.
(once and futue king btw)
MrBunzy
 
Posts: 360
Joined: Tue Nov 30, 2010 11:48 pm

Re: New Shit Please! (Expanded)

Postby DDDsDD999 » Wed Dec 02, 2015 9:08 pm

Mindlessly adding content won't accomplish anything in the long-run. It just staves off disdain for the game for another patch.

MusicWarrior wrote:Maybe I'm playing during wrong hours, but I'm trying to catch a moment when online players number is higher than 300. Time is ticking and it's harder and harder to find any players in this game. 4 months ago there were people coming to our village and checking how we are developing. Now it took me 3 hours to find one active village while noting that 6 biggest villages around us stopped playing. Is that because fate curious are a joke?

It's because jorb thought it'd be funny to make the world so big that seeing other people randomly is next to impossible, so going outside is boring. Then he thought no party arrows was cool because who wants to play with their friends anyway? Then he took away crossroads and replaced it with these roads that you have to pour hours into to accomplish anything, are buggy as fuck, and make you question why you haven't quit.

Jorb wanted to kill any player interaction in the beginning of the world and just make the game entirely PvE, then he probably realized all of his ideas were shit since everyone's quitting, and can't revert any of them without wiping this world that is way too fucking big.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: New Shit Please! (Expanded)

Postby jorb » Wed Dec 02, 2015 9:29 pm

DDDsDD999 wrote:roads are buggy as fuck


What, in particular, are you unhappy about?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: New Shit Please! (Expanded)

Postby DDDsDD999 » Wed Dec 02, 2015 10:36 pm

jorb wrote:
DDDsDD999 wrote:roads are buggy as fuck


What, in particular, are you unhappy about?

Multiple cases where the roads waylay you at a certain post even if they used to work and nothing in the terrain is changed, and even clearing more of the area doesn't work.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: New Shit Please! (Expanded)

Postby jorb » Wed Dec 02, 2015 11:11 pm

I can only implore you to report those cases. I was not aware that this was a problem, and I have asked multiple times, most recently on stream, if there are issues with roads. I want travel to be reasonable, and it is not ideologically important to me that it isn't. I recognize and respect that no one wants to hike the width and length of the map every time they want to trade, or whatever, but I'm also not convinced that this necessarily implies crossroads.

I did not like the old crossroads implementation. It strikes me as ugly that you could just zip-zap across the map completely willy-nilly, as this removes all and any sense of actual locality from the game. Resources nodes, geography, reach, &c, suddenly do not matter pretty much at all. Roads were conceived in response to that. You do not agree that it is a problem?

It may be that the world should be smaller. We intentionally went for a very large world this time around, but it is hard to know where the Goldilocks zone is, if there is one. I like that it is possible to disappear in the wilderness. The idea on our end was that, with a common starting point from which players radiated, perhaps there would also be some intrinsic level of connectedness maintained, as players dissipate over the map, by virtue of that. Perhaps not.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: New Shit Please! (Expanded)

Postby MusicWarrior » Wed Dec 02, 2015 11:25 pm

DDDsDD999 wrote:Mindlessly adding content won't accomplish anything in the long-run. It just staves off disdain for the game for another patch.

I decided to delete my post since people probably wouldn't give a fuck, I probably shouldn't even care too and just start playing "real life" instead of wasting time on haven, but I'm glad that we agree at least at one point.
jorb wrote:We value our customers greatly.

jorb wrote:Kindly fuck off.

Have a good day. :)
User avatar
MusicWarrior
 
Posts: 276
Joined: Mon Nov 08, 2010 5:49 pm

Re: New Shit Please! (Expanded)

Postby boshaw » Wed Dec 02, 2015 11:52 pm

jorb wrote:I did not like the old crossroads implementation. It strikes me as ugly that you could just zip-zap across the map completely willy-nilly, as this removes all and any sense of actual locality from the game. Resources nodes, geography, reach, &c, suddenly do not matter pretty much at all. Roads were conceived in response to that. You do not agree that it is a problem?


To be fair if you put the time into it You can still zip-zap around the map. The only difference now is that the player has to take a day or more to make a long ass road first or in some cases let others build roads to you :).

I also find it very silly that I can spawn a fresh alt that's more than 4 super grids away from one of my towns and get to that town within 5 minutes or vice versa without any penalty at all in the current system.
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

Re: New Shit Please! (Expanded)

Postby jorb » Thu Dec 03, 2015 12:01 am

boshaw wrote:To be fair if you put the time into it You can still zip-zap around the map. The only difference now is that the player has to take a day or more to make a long ass road first or in some cases let others build roads to you :).


Well, yes, but that was precisely the point, wasn't it? That it requires investment into infrastructure with actual locality.

boshaw wrote:I also find it very silly that I can spawn a fresh alt that's more than 4 super grids away from one of my towns and get to that town within 5 minutes or vice versa without any penalty at all in the current system.


Hmm? Not entirely sure what you mean here. How? By having a road?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: New Shit Please! (Expanded)

Postby jordancoles » Thu Dec 03, 2015 12:04 am

DDDsDD999 wrote:
jorb wrote:
DDDsDD999 wrote:roads are buggy as fuck


What, in particular, are you unhappy about?

Multiple cases where the roads waylay you at a certain post even if they used to work and nothing in the terrain is changed, and even clearing more of the area doesn't work.

Also, roads in the starter grid are constantly being stopped and broken as people spawn alts and their hearthfire gets in the way
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: New Shit Please! (Expanded)

Postby _Gunnar » Thu Dec 03, 2015 12:04 am

boshaw wrote:I also find it very silly that I can spawn a fresh alt that's more than 4 super grids away from one of my towns and get to that town within 5 minutes or vice versa without any penalty at all in the current system.


Hmm? Not entirely sure what you mean here. How? By having a road?


I think he means he thinks travel weariness should be a thing, for some reason :/
Image
User avatar
_Gunnar
 
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 3 guests