jordancoles wrote:MightySheep wrote:I completely disagree with the statement "Shield maneuver is just simply too good to pass up." I mean sure it scales really well with x3 weight but it has a huge cooldown and all you have to do is keep parry up then your opponent is basically breaking his own defences.
Parry can be easily if you're aware of what's going on during combat
Shield maneuver doesn't have to be broken whenever they parry up
Shield up is a pretty crap maneuver in the current meta, I only carry a shield because it looks cool and there's nothing better to put in the off-hand slot. Only one of the three usable decks actually runs it, though If b12s could use parry it would be another story.
That being said, i enjoy having an equipment slot for purely cosmetic items. Bat capes and double vaps have really detracted from this. Im pretty sure the double robe thing is some kind of bug that never got fixed, but adding capes with combat stats was a dumb idea. Bat capes shouldn't give ac, and if they give attribute boosts it should be in non combat stats like dex.