jorb wrote:venatorvenator wrote:W8 is different from w7 and some exploits were fixed.
This.
Avu wrote:Maybe allow us to put the item in the study window and the penalty would be time and curiositiess not studied.
Granger wrote:Avu wrote:Maybe allow us to put the item in the study window and the penalty would be time and curiositiess not studied.
As long as the item is consumed in the end so an endless alt production line needs more effort than getting all items once.
Also only allow undiscovered items without duplicates so that the mentory can't be abused as a backpack that badly.
upuhand wrote:jorb wrote:venatorvenator wrote:W8 is different from w7 and some exploits were fixed.
This.
I wasn't aware that the discovery from barter stand us a "exploit" as many have pointed out. Some char in need of discovering certain things don't have the opportunity to. Come on, job come up with something.
Xcom wrote:Most good things last only a short time
Sever wrote:For the purpose of "discovering" items you have not found natively, all items can be studied if you have not discovered them. Studying them is worth 50 LP and takes 1 to 4 hours with 50 mental weight and a large experience cost, say 1000. Upon completion, the item is kicked back into your inventory or sits idle in the mentory if it is full at the time.
loftar wrote:Sever wrote:For the purpose of "discovering" items you have not found natively, all items can be studied if you have not discovered them. Studying them is worth 50 LP and takes 1 to 4 hours with 50 mental weight and a large experience cost, say 1000. Upon completion, the item is kicked back into your inventory or sits idle in the mentory if it is full at the time.
I'd instead consider making it so that one character who already knows about an item can "describe" such an item to another character for the other to make the same discoveries from it, at the cost of not getting the ordinary discovery LP for it.
loftar wrote:Sever wrote:For the purpose of "discovering" items you have not found natively, all items can be studied if you have not discovered them. Studying them is worth 50 LP and takes 1 to 4 hours with 50 mental weight and a large experience cost, say 1000. Upon completion, the item is kicked back into your inventory or sits idle in the mentory if it is full at the time.
I'd instead consider making it so that one character who already knows about an item can "describe" such an item to another character for the other to make the same discoveries from it, at the cost of not getting the ordinary discovery LP for it.
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