No barter stand discovery/Studying items to discover them

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Studying items to discover them

Postby lachlaan » Mon Dec 07, 2015 8:03 pm

All of this! This is basically the same idea that popped into my head the minute jorb said that stall discovery wouldn't be a thing. It feels so awkard that a crafted would need to level up an entirely different stat just to discover the tools and materials of his trade. As if picking something off the ground gives more insight than grabbing it from a box.
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Re: Why doesn't buying from the barter stand count as discov

Postby upuhand » Mon Dec 07, 2015 8:49 pm

jorb wrote:
venatorvenator wrote:W8 is different from w7 and some exploits were fixed.


This.

I wasn't aware that the discovery from barter stand us a "exploit" as many have pointed out. Some char in need of discovering certain things don't have the opportunity to. Come on, job come up with something.
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Re: Why doesn't buying from the barter stand count as discov

Postby Granger » Mon Dec 07, 2015 9:50 pm

Avu wrote:Maybe allow us to put the item in the study window and the penalty would be time and curiositiess not studied.

As long as the item is consumed in the end so an endless alt production line needs more effort than getting all items once.

Also only allow undiscovered items without duplicates so that the mentory can't be abused as a backpack that badly.
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Re: Why doesn't buying from the barter stand count as discov

Postby FlamingRain » Mon Dec 07, 2015 10:14 pm

Granger wrote:
Avu wrote:Maybe allow us to put the item in the study window and the penalty would be time and curiositiess not studied.

As long as the item is consumed in the end so an endless alt production line needs more effort than getting all items once.

Also only allow undiscovered items without duplicates so that the mentory can't be abused as a backpack that badly.


I thought the biggest effor for endless alt is that you have to run them to your base. If your base is 10 hrs away, good luck with running.
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Re: Why doesn't buying from the barter stand count as discov

Postby Granger » Mon Dec 07, 2015 10:36 pm

Merging in the other thread about this...
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Re: No barter stand discovery/Studying items to discover the

Postby Kelody » Tue Dec 08, 2015 12:00 am

While I find getting all the discoveries cumbersome, is there any 1 discovery that is difficult or requires a lot of skill? I think the highest skill item I've had to purposely discover was Stalagoom for bat sausage.
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Re: Why doesn't buying from the barter stand count as discov

Postby venatorvenator » Tue Dec 08, 2015 12:26 am

upuhand wrote:
jorb wrote:
venatorvenator wrote:W8 is different from w7 and some exploits were fixed.


This.

I wasn't aware that the discovery from barter stand us a "exploit" as many have pointed out. Some char in need of discovering certain things don't have the opportunity to. Come on, job come up with something.

If left unchecked for too long an exploit will solidify as a mechanic among the community. It is known.

Honestly I think discoveries are only a problem if you use alts or die too often.
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Re: Studying items to discover them

Postby loftar » Tue Dec 08, 2015 12:54 am

Sever wrote:For the purpose of "discovering" items you have not found natively, all items can be studied if you have not discovered them. Studying them is worth 50 LP and takes 1 to 4 hours with 50 mental weight and a large experience cost, say 1000. Upon completion, the item is kicked back into your inventory or sits idle in the mentory if it is full at the time.

I'd instead consider making it so that one character who already knows about an item can "describe" such an item to another character for the other to make the same discoveries from it, at the cost of not getting the ordinary discovery LP for it.
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Re: Studying items to discover them

Postby lachlaan » Tue Dec 08, 2015 12:59 am

loftar wrote:
Sever wrote:For the purpose of "discovering" items you have not found natively, all items can be studied if you have not discovered them. Studying them is worth 50 LP and takes 1 to 4 hours with 50 mental weight and a large experience cost, say 1000. Upon completion, the item is kicked back into your inventory or sits idle in the mentory if it is full at the time.

I'd instead consider making it so that one character who already knows about an item can "describe" such an item to another character for the other to make the same discoveries from it, at the cost of not getting the ordinary discovery LP for it.


Would also work just fine. Not like the 50-200 exp range is really the be all end all of exp sources for legit players. If it is such for alt spammers and botters or whatever, then the exp loss won't hurt much. Just as long as a cook doesn't need to butt into the farmer's job to discover everything or other such silly predicaments.
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Re: Studying items to discover them

Postby Sever » Tue Dec 08, 2015 3:46 am

loftar wrote:
Sever wrote:For the purpose of "discovering" items you have not found natively, all items can be studied if you have not discovered them. Studying them is worth 50 LP and takes 1 to 4 hours with 50 mental weight and a large experience cost, say 1000. Upon completion, the item is kicked back into your inventory or sits idle in the mentory if it is full at the time.

I'd instead consider making it so that one character who already knows about an item can "describe" such an item to another character for the other to make the same discoveries from it, at the cost of not getting the ordinary discovery LP for it.

That makes sense and I don't mind it. I was thinking more of the hermit who stumbles across some abandoned stuff.
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