overtyped wrote:then instantly break a wall down.
The wall would not take damage if it has already taken its damage for the relevant period, obviously.
overtyped wrote:then instantly break a wall down.
ethan wrote:I like the idea, but don't like how its directly related to time.
jorb wrote:overtyped wrote:then instantly break a wall down.
The wall would not take damage if it has already taken its damage for the relevant period, obviously.
jorb wrote:ethan wrote:I like the idea, but don't like how its directly related to time.
It would probably be a good and healthy thing if the timers were not 100% linear and predictable.
overtyped wrote:What do you have to stop triple walling, to abuse this system, and make your town immortal?
jorb wrote:overtyped wrote:What do you have to stop triple walling, to abuse this system, and make your town immortal?
A better question to be certain. I shall consider it.
On that note, why hasn't this been more of a thing in Haven as it is?
overtyped wrote:Because you can reuse the ram, and keep bashing one after another.
jorb wrote:ethan wrote:I like the idea, but don't like how its directly related to time.
It would probably be a good and healthy thing if the timers were not 100% linear and predictable.
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