Steel fuel cycle is too short

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Re: Steel fuel cycle is too short

Postby bmjclark » Mon Dec 21, 2015 1:42 pm

shubla wrote:Instead of lowering time. Just make it so 100% condition palisade cant be bashed.
This way people that are inactive and their palisadse decays under 75% it can be bashed. But oens that are active are given some more security while theyre pushing it for brickwall.


Why even build a brickwall if palisades can't be bashed? lol
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Re: Steel fuel cycle is too short

Postby Ukhata » Mon Dec 21, 2015 1:45 pm

bmjclark wrote:
shubla wrote:Instead of lowering time. Just make it so 100% condition palisade cant be bashed.
This way people that are inactive and their palisadse decays under 75% it can be bashed. But oens that are active are given some more security while theyre pushing it for brickwall.


Why even build a brickwall if palisades can't be bashed? lol


because rams still work :)
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Re: Steel fuel cycle is too short

Postby bmjclark » Mon Dec 21, 2015 1:47 pm

The only reason to build a bwall over a palisade is so you can't be palibashed. The str required to ram a brickwall is pretty irrelevant.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Steel fuel cycle is too short

Postby shubla » Mon Dec 21, 2015 2:07 pm

bmjclark wrote:
shubla wrote:Instead of lowering time. Just make it so 100% condition palisade cant be bashed.
This way people that are inactive and their palisadse decays under 75% it can be bashed. But oens that are active are given some more security while theyre pushing it for brickwall.


Why even build a brickwall if palisades can't be bashed? lol

You might be true. We should remove brickwall and make palisade bash proof.
Because palibashing is mechanic we should get rid of.
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Re: Steel fuel cycle is too short

Postby bmjclark » Mon Dec 21, 2015 2:19 pm

3 wood block per segment really isn't a large enough cost to be pretty much completely safe forever in the current siege system. I could see if working if they updated siege and the palisade was just easier to get through than a bwall, but not right now.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Steel fuel cycle is too short

Postby shubla » Mon Dec 21, 2015 2:42 pm

bmjclark wrote:3 wood block per segment really isn't a large enough cost to be pretty much completely safe forever in the current siege system. I could see if working if they updated siege and the palisade was just easier to get through than a bwall, but not right now.

So basically only reason you want palisade bashable is so you can raid noobs with your palibasher.
Raiding noobs should be made a bit harder. We might actually increase player base if palisade wouldnt be breakable so easily.
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Re: Steel fuel cycle is too short

Postby Granger » Mon Dec 21, 2015 2:45 pm

Suggestion: Make palisades unable to bash by hand, but let us set them on fire to burn them down (over a reasonable long time) ?
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Re: Steel fuel cycle is too short

Postby Asgaroth22 » Mon Dec 21, 2015 2:50 pm

Granger wrote:Suggestion: Make palisades unable to bash by hand, but let us set them on fire to burn them down (over a reasonable long time) ?

Yes, please. Palisades are underpowered right now, and basically you can build roundpole fence instead of it for all it does (maybe i'm exagerrating a bit)

To the op: I don't have problems with refueling, 12 hours is enough, but yeah, i'd like to get rid of that fear that i'll oversleep and miss the refueling. It should be 24 hours at least, and perhaps with a low % chance of wrought failing to turn into steel
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Re: Steel fuel cycle is too short

Postby Ukhata » Mon Dec 21, 2015 2:52 pm

Asgaroth22 wrote:
Granger wrote:Suggestion: Make palisades unable to bash by hand, but let us set them on fire to burn them down (over a reasonable long time) ?

Yes, please. Palisades are underpowered right now, and basically you can build roundpole fence instead of it for all it does (maybe i'm exagerrating a bit)

To the op: I don't have problems with refueling, 12 hours is enough, but yeah, i'd like to get rid of that fear that i'll oversleep and miss the refueling. It should be 24 hours at least, and perhaps with a low % chance of wrought failing to turn into steel


hell ill take 24 hours cycles with the added bonus of it taking 3 or 4 of those cycles!
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Re: Steel fuel cycle is too short

Postby shubla » Mon Dec 21, 2015 3:02 pm

Ukhata wrote:
Asgaroth22 wrote:
Granger wrote:Suggestion: Make palisades unable to bash by hand, but let us set them on fire to burn them down (over a reasonable long time) ?

Yes, please. Palisades are underpowered right now, and basically you can build roundpole fence instead of it for all it does (maybe i'm exagerrating a bit)

To the op: I don't have problems with refueling, 12 hours is enough, but yeah, i'd like to get rid of that fear that i'll oversleep and miss the refueling. It should be 24 hours at least, and perhaps with a low % chance of wrought failing to turn into steel


hell ill take 24 hours cycles with the added bonus of it taking 3 or 4 of those cycles!

This, not, never,e ever.

Steel should be a bit difficult to make.
Dont make HnH too softcore game where you have like plenty of time fill crucibles.
Current timers for them are good.
If you totally dont have 1-2 minutes per day to fill your crucibles 2-3 times.
You probably should buy them from somone then.
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