Two types of lp. For combat and non combat(Clarified)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Two types of lp. For combat and non combat(Clarified)

Postby sabinati » Sun Feb 07, 2016 3:39 am

i mean, i get what you're saying, i just don't like that it removes player choice. maybe if some curios gave combat LP and some gave non-combat LP and some gave either? idk. current system isn't broken imo.
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Re: Two types of lp. For combat and non combat(Clarified)

Postby overtyped » Sun Feb 07, 2016 3:41 am

sabinati wrote:i mean, i get what you're saying, i just don't like that it removes player choice. maybe if some curios gave combat LP and some gave non-combat LP and some gave either? idk. current system isn't broken imo.

I see. I just don't like the idea of pure combat alts, who can kill a crafter with 20 times his lp, just because all his lp are in mc, and doesn't even care when his combat alt dies, because almost nothing was invested.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Two types of lp. For combat and non combat(Clarified)

Postby sabinati » Sun Feb 07, 2016 3:51 am

idk, personally i have 200+ str agi con and 200 ua 150 mc on my farmer/crafter

like i said i get what you're saying that people should be encouraged to invest in combat, even if they don't plan on engaging in it, i just don't think it should be forced
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Re: Two types of lp. For combat and non combat(Clarified)

Postby overtyped » Sun Feb 07, 2016 3:55 am

sabinati wrote:idk, personally i have 200+ str agi con and 200 ua 150 mc on my farmer/crafter

like i said i get what you're saying that people should be encouraged to invest in combat, even if they don't plan on engaging in it, i just don't think it should be forced

Hmm, maybe everyone using throwaway combat alts isn't a problem, and i'm just biased because I hate them. Needs more input.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Two types of lp. For combat and non combat(Clarified)

Postby DDDsDD999 » Sun Feb 07, 2016 6:18 am

I sort of like the idea that a character that is good at some craft can also defend itself. It's just a bit rough around the edges. Maybe some group wants a dedicated warrior and a dedicated farmer. It just kind of restricts freedom in character development.
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Re: Two types of lp. For combat and non combat(Clarified)

Postby TeckXKnight » Sun Feb 07, 2016 9:16 am

DDDsDD999 wrote:I sort of like the idea that a character that is good at some craft can also defend itself. It's just a bit rough around the edges. Maybe some group wants a dedicated warrior and a dedicated farmer. It just kind of restricts freedom in character development.

I feel like it's kinda of like comparing Dungeons and Dragons versus World of Darkness. In DnD you can hyper specialize a character to the point where they are absolutely retarded in all but one thing and that's all they get to do. It generally makes for weaker stories and less interesting play. World of Darkness on the other hand, while you can still hyper specialize, forces you to distribute points out a bit more, especially early on. You get a character that has at least some capacity in a variety of skills (not all) with some that they're better at than others. This leads to more interesting stories with more participation and contribution.

I know the comparison doesn't carry over entirely, as you will still probably never want your farmer to engage in combat, but initially at least it'll lead to more varied characters and interesting combat. Creating a more balanced start at the cost of farming alts and dedicated combatants requiring twice the lp doesn't sound like the worst idea to me, assuming it plays out in such a way that newer characters are encouraged to defend themselves or inflict harm on others.

Then there's Sabinati's idea of adding another dimension to curios and having some provide lp that's strictly for combat or crafting. That'd also be really cool and could make more curios worthwhile.
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