DDDsDD999 wrote:I sort of like the idea that a character that is good at some craft can also defend itself. It's just a bit rough around the edges. Maybe some group wants a dedicated warrior and a dedicated farmer. It just kind of restricts freedom in character development.
I feel like it's kinda of like comparing Dungeons and Dragons versus World of Darkness. In DnD you can hyper specialize a character to the point where they are absolutely retarded in all but one thing and that's all they get to do. It generally makes for weaker stories and less interesting play. World of Darkness on the other hand, while you can still hyper specialize, forces you to distribute points out a bit more, especially early on. You get a character that has at least some capacity in a variety of skills (not all) with some that they're better at than others. This leads to more interesting stories with more participation and contribution.
I know the comparison doesn't carry over entirely, as you will still probably never want your farmer to engage in combat, but initially at least it'll lead to more varied characters and interesting combat. Creating a more balanced start at the cost of farming alts and dedicated combatants requiring twice the lp doesn't sound like the worst idea to me, assuming it plays out in such a way that newer characters are encouraged to defend themselves or inflict harm on others.
Then there's Sabinati's idea of adding another dimension to curios and having some provide lp that's strictly for combat or crafting. That'd also be really cool and could make more curios worthwhile.