sabinati wrote:i mean, i get what you're saying, i just don't like that it removes player choice. maybe if some curios gave combat LP and some gave non-combat LP and some gave either? idk. current system isn't broken imo.
sabinati wrote:idk, personally i have 200+ str agi con and 200 ua 150 mc on my farmer/crafter
like i said i get what you're saying that people should be encouraged to invest in combat, even if they don't plan on engaging in it, i just don't think it should be forced
DDDsDD999 wrote:I sort of like the idea that a character that is good at some craft can also defend itself. It's just a bit rough around the edges. Maybe some group wants a dedicated warrior and a dedicated farmer. It just kind of restricts freedom in character development.
Users browsing this forum: Claude [Bot], Dotbot [Bot], Meta [Bot], Semrush [Bot] and 5 guests