TeckXKnight wrote:If a larger, stronger, more active, veteran group of players decide that they're going to shit on your parade then they're going to shit on your parade. This grace period allows you to evacuate characters, goods, and other valuables out of harms way. Failure to act or plan ahead will mean that bad times are ahead of you. What would you do to give smaller, weaker, less active, green groups a fighting chance against invaders?
I don't think that if a group of douchebags decides to ruin your base that took months to create they should be able to just because they happen to be a large faction. I would much prefer that this kind of "forced showdown" style siege is left for when/if J&L implement something akin to their kingdoms idea, with those that choose to found a kingdom with whatever benefits it provides the only ones able to be able to be forced to participate. Essentially, any faction would recieve benefits from some form of opt in like that, however they would need to be prepared to defend themselves.
With a forced siege on anyone system, it will likely be similar to palibashing today; raid villages that are smaller than yourself because nobody likes to risk their multiple month old characters in a fight that's fair, and picking on a village that looks about your size could backfire horribly for the attackers. I get that no siege is boring, but we already know that killing villages for the sake of killing them are what most of the larger factions do when they get the opportunity.
I'd also like to see more incentive for people to actually go outside their walls. A hostile group sure can make people's life hell by picking off their foragers/villagers when they go outside, but with the game as it is there is very little reason to leave the base frequently (except with extremely low stat hunting alts, and for dirt/water/clay on occasion). And no, I'm not advocating reimplementing overpowered curiosities to be botted and abused, but ingredients for craftable curios would be a good start (as raw foraged curios scale poorly with village progress).