Idea: single player mode for f2pers (payment model)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Idea: single player mode for f2pers (payment model)

Postby tigerlrg245 » Thu Feb 11, 2016 4:47 pm

Carebear wrote:New model allows for unlimited time for f2pers with a skill cap, so thats there. For the hermit/safe mode I don't think it is worth the time/effort - maybe if we had a non-alpha game that was stable and the devs had time, but personally I would like to see them keep focusing on giving us a better game that lasts a reasonable time. IMHO hermiting is more of an end-game option for hard-cores. You should not expect to survive solo in this game, you should have to be in a village or be VERY good at this game to hermit successfully.

standalone hermit instances sounds interesting and more like the tutorial area that doesn't end.... but it should not take focus away from getting the 'real-game' into beta. (yes I know its eternal-alpha, but we all have to dream it may be a real game some day)


But what if I don't like playing in a village? not everyone wants to stay active every day and be in an alliance with other people. I don't want to play this game as a civilian, I'm not looking for a feudalism sim and i don't think many do. I like this game for it's survival aspects and advancing in skill. I played as a hermit so far but not because I'm hardcore, instead because I played casually. I don't care about being the best player or staying in the top front and honestly I don't want to invest that much time in the game just to 'stay relevant'.
I sometimes feel like the only people who are left are veterans that stayed because the game went to their direction, which is more to heavily invest time and to try your best to get high levels and grind fully as much as you can. (please correct me if you think otherwise, as I didn't have that much interaction with the community.)

But the thing is people never consider what those who played for a while and then left would have wanted, because this forum is only getting opinions who stayed.
I understand the devs' fear of adjusting to a part of the community too much and thus ruining the game for the older part, because frankly, that's how minecraft got ruined.
But judging by the amount of players i think the game did miss out having a slightly larger community without getting ruined by a flux of new players.

Otherwise I completely agree on what you said about getting to beta. getting more content is fantastic, and the game does seem to go in a good direction. Although i sometimes feel like it's focusing too much on kingdoms and battling where i'd love it to at least go a bit more in the direction of wilderness survival. ultimate thing though, it's the devs choice. It's their game and they know what they want to do with it.

Hermit only instances are an interesting direction though, maybe each player their own and maybe just a simplified game with no villages /end game and unlimited time, although I personally think I'd still rather play on the real server in that case.
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Re: Idea: single player mode for f2pers (payment model)

Postby DDDsDD999 » Thu Feb 11, 2016 4:53 pm

tigerlrg245 wrote:I sometimes feel like the only people who are left are veterans that stayed because the game went to their direction, which is more to heavily invest time and to try your best to get high levels and grind fully as much as you can. (please correct me if you think otherwise, as I didn't have that much interaction with the community.

I'd say the majority of players are newer players (W6+). Most veterans just hang out on skype and play wakfu/civ/cs or whatever and don't have the time to play haven anymore.
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Re: Idea: single player mode for f2pers (payment model)

Postby tigerlrg245 » Thu Feb 11, 2016 5:09 pm

DDDsDD999 wrote:
tigerlrg245 wrote:I sometimes feel like the only people who are left are veterans that stayed because the game went to their direction, which is more to heavily invest time and to try your best to get high levels and grind fully as much as you can. (please correct me if you think otherwise, as I didn't have that much interaction with the community.

I'd say the majority of players are newer players (W6+). Most veterans just hang out on skype and play wakfu/civ/cs or whatever and don't have the time to play haven anymore.


It's true there are new players, but the people I see on the forum all have around 2000 posts on the forums, which implies they were here for at least a while. What I'm trying to say is the people who converse here about the game are those that stayed and care enough, and because of that the voices of a lot others isn't really heard.
And by veterans i don't just mean people old players, I mean people who are generally good at the game and invest time at, although according to what you're saying veterans might not be the word for that.
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Re: Idea: single player mode for f2pers (payment model)

Postby Turtlesir » Thu Feb 11, 2016 9:36 pm

tigerlrg245 wrote:It's true there are new players, but the people I see on the forum all have around 2000 posts on the forums, which implies they were here for at least a while. What I'm trying to say is the people who converse here about the game are those that stayed and care enough, and because of that the voices of a lot others isn't really heard.
And by veterans i don't just mean people old players, I mean people who are generally good at the game and invest time at, although according to what you're saying veterans might not be the word for that.

they just spam pointless replies constantly like this one.
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Re: Idea: single player mode for f2pers (payment model)

Postby lachlaan » Thu Feb 11, 2016 9:48 pm

I've got not a whole lot of posts, and i've gotten feedback and have had my ideas considered. I just know that having them considered doesn't equal having them implemented :) A lot of suggestions wouldn't work with the way the game currently works. Consider it a sort of chemistry reaction : some reactions are endothermic, others exothermic. What jorb and loftar want are ideas that take X amount of work and yield Y enjoyment and completion for the game, where Y is wayyy greater than X. Those would be ... exothermic for the sake of this analogy. A lot of the ideas people post require technically X effort, but then each element would require a whole lot more effort to implement. So for the same , or less amount of Y enjoyment, you get a black hole of even more coding requirements.
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Re: Idea: single player mode for f2pers (payment model)

Postby garry10574 » Sat Mar 07, 2020 9:01 pm

id pay AAA prices to play this in SP or for the ability to host with small group of friends, definitely wouldn't pay a sub for online though, pay to be repeatedly wiped every time I log out and never have the chance to see what metal tools are like :lol:
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Re: Idea: single player mode for f2pers (payment model)

Postby azrid » Sat Mar 07, 2020 10:50 pm

this mood when someone bashes your fresh claim
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Re: Idea: single player mode for f2pers (payment model)

Postby Mario_Demorez » Sat Mar 07, 2020 10:56 pm

garry10574 wrote:id pay AAA prices to play this in SP or for the ability to host with small group of friends, definitely wouldn't pay a sub for online though, pay to be repeatedly wiped every time I log out and never have the chance to see what metal tools are like :lol:

I’d get bored so quick. The only reason to grind quality in Haven is to compete with other players. If there aren’t any other players to compete with it seems like it would get boring quick.
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