Equal LP/h/slot for all curios

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Equal LP/h/slot for all curios

Postby TeckXKnight » Sun Feb 14, 2016 10:25 am

Weight is meaningful in the early world and it's a solid week or two before most players are able to reasonably ignore it. Not every system needs to last the entire game -- we can have systems that serve their purpose and then cease to matter as players overcome their challenge. Experience has been very hit or miss though, yes. Some players get utterly fucked while others haven't dropped below 10k. I think it needs to average itself a little bit better and be a bit smarter as a system. Like I said, a good experiment and potentially worth pursuing further.
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Re: Equal LP/h/slot for all curios

Postby sabinati » Sun Feb 14, 2016 4:47 pm

Potjeh wrote:A curio with higher LP/h/slot is strictly superior to one with lower, no matter how you arrange those other stats.


No shit but you can study more than 1 at a time so they can't all be the best one
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Re: Equal LP/h/slot for all curios

Postby shubla » Sun Feb 14, 2016 4:50 pm

Bad idea.

Its good that we have different tiers of curios.
Some of them are hard to get like river pearls, but their LP/H/slot ratio is very good.
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Re: Equal LP/h/slot for all curios

Postby Potjeh » Sun Feb 14, 2016 4:57 pm

sabinati wrote:
Potjeh wrote:A curio with higher LP/h/slot is strictly superior to one with lower, no matter how you arrange those other stats.


No shit but you can study more than 1 at a time so they can't all be the best one

No, instead there is the best set and anything not in it is useless.

As for pearls, they were the worst thing in Haven before fate made them virtually nonexistent. Them and bluebells were the main driving force behind botting.
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Re: Equal LP/h/slot for all curios

Postby NaoWhut » Mon Feb 15, 2016 2:06 am

Now THAT is fuckin' retarded.
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Re: Equal LP/h/slot for all curios

Postby Potjeh » Mon Feb 15, 2016 8:15 am

So what other solution is there that doesn't take dozens of devhours to implement? It's not like they don't have any critical features to work on.
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Re: Equal LP/h/slot for all curios

Postby BoxingRock » Mon Feb 15, 2016 9:38 am

God, don't encourage them to adopt terrible lazy ideas like this. The original Curio-Quality update was a fine way to sort of offset the benefit of botting, it was just a shame because they put little-to-no thought in to rebalancing the curios when they did this. If they simply re-adopted the original fix and made foreagables better in their own right, while possibly nerfing some craftables, I believe it could be a lot of balance to the study system.
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Re: Equal LP/h/slot for all curios

Postby Potjeh » Mon Feb 15, 2016 10:28 am

What crucial role does having a wide spread of LP/h/s values have, anyway? Adding complexity just for sake of complexity results in Salem.
Antoine de Saint Exupéry wrote:Il semble que la perfection soit atteinte non quand il n'y a plus rien à ajouter, mais quand il n'y a plus rien à retrancher.

(perfection is attained not when there is nothing left to add, but when there is nothing left to remove)
We should apply this principle to the triple q system too.
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Re: Equal LP/h/slot for all curios

Postby Patchouli_Knowledge » Mon Feb 15, 2016 11:01 am

Simplifying the system like that isn't perfection, it is tedium. It also reduces curio hunting to whatever is the most convenience. Why bother hunting one curio when you can just mass produce another which does the exact same thing.

One thing I would like to change is the huge viability range of the curiosities especially for the effort put into them. No one is going to touch a horrible curiosity no matter how easy it is to get. The really good ones should have some sort of drawback to warrant such as =-huge=- attention requirement (coughwhalecough), very bulky space wise, or require an elaborate procedure to produce, etc. Ideally, I believe that the curiosity system should involve you trying to make a decision on what curiosities out of a wide variety to choose from with most of them viable in one way or another rather than making them reimages of each other. The current system just needs tweaks in numbers for this to work but in small increments so that the balance isn't shifted so suddenly.
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Re: Equal LP/h/slot for all curios

Postby Potjeh » Mon Feb 15, 2016 11:35 am

So when would you ever choose not to study abbaci or bronze steeds? After you spam some int food (piss easy with an established base) none of those other stats matter. The main concern here is really pearls, though, because apparently fate is getting the axe. Thus forage botting will be mandatory after the reset. Or does nobody remember the last couple of worlds?
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