sabinati wrote:do you expect me to just check the forum constantly, fuck off
shadyg0d wrote:Is it possible to just have bridges without hitboxes? Just teleport to the other side or something?
Lyllianna wrote:Look bridges are NOT the answer.
4. Since ford are simply natural or created shallow areas used for crossing bodies of water; they will allow the passage of all boat types already in the game because the program already allows boats to travel over shallow water.
jorb wrote:Ideally the game should play itself.
shubla wrote:shadyg0d wrote:Is it possible to just have bridges without hitboxes? Just teleport to the other side or something?
trails
Lyllianna wrote:Look bridges are NOT the answer.
1. This is supposedly set in the dark ages. There just wasn't the tech available to make large bridges. The impressive cathedrals with all those flying buttresses are impressive but it is not a structure type that allows for the passage of large objects - LIKE BOATS.
Burinn wrote:But if I try to ford the river all I might lose all of my grandfather clocks in my wagon and I'll never make it to Oregon!
Lyllianna wrote:We could have the option to make shallow fords. Use the survey option but have each level require 5/6 times the dirt/stones as you would need for dry land. The survey option would only have deep water added to prevent elimination of shallow water. It would be a good use for extra dirt left over from terraforming. It should also be easier to program and work out the bugs than creating an entirely new type of structure and deciding on its materials. There could even be a limit as to how wide a body of water has to be to allow creation of a ford and to how many tiles wide the ford itself could be (say 12/15 for the river and 4/6 for the ford). This would help to prevent elimination of deep water.
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