Remove Mirkwoods; not fun game design

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove Mirkwoods; not fun game design

Postby basuranephilim » Mon Mar 14, 2016 3:07 pm

Why not make religious study objects only usable X amount of times a day.
I think the gods would be pretty sick of all the guts, seeds and singular wood type ;D
Whitehill village recruiter
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."
User avatar
basuranephilim
 
Posts: 164
Joined: Sat Feb 27, 2016 1:07 pm
Location: Netherlands

Re: Remove Mirkwoods; not fun game design

Postby Ufer » Mon Mar 14, 2016 3:08 pm

I like mirkwood a lot.

its the only thing in the game right now that discourages botting even if just a little thanks to the high exp cost.
Ufer
 
Posts: 68
Joined: Mon Feb 22, 2016 1:02 am

Re: Remove Mirkwoods; not fun game design

Postby Tamalak » Mon Mar 14, 2016 3:10 pm

shubla wrote:Only players that like them are ones that can bot them and autostudy 24/7


I bot them and autostudy them 24/7 and I still don't like them :evil:
Tamalak
 
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Remove Mirkwoods; not fun game design

Postby Glorthan » Mon Mar 14, 2016 3:19 pm

Ufer wrote:I like mirkwood a lot.

its the only thing in the game right now that discourages botting even if just a little thanks to the high exp cost.

The only way to use them effectively is to bot studying them using autostudy. Seems like it missed the purpose?
Glorthan
 
Posts: 1099
Joined: Tue Jun 11, 2013 4:33 pm

Re: Remove Mirkwoods; not fun game design

Postby spawningmink » Mon Mar 14, 2016 4:19 pm

I seem to find glimmers non stop lol
Auto study them
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

spawningmink
Under curfew
 
Posts: 2629
Joined: Wed Mar 26, 2014 7:19 pm

Re: Remove Mirkwoods; not fun game design

Postby razfen » Mon Mar 14, 2016 4:29 pm

yea mirkwoods are shit. what i'd like to see is curios not being consumed, while being significantly harder to find/create. pls throw stones at me and call me a retard.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
User avatar
razfen
 
Posts: 369
Joined: Sun Mar 24, 2013 10:49 pm

Re: Remove Mirkwoods; not fun game design

Postby Delamore » Mon Mar 14, 2016 4:48 pm

Why not just have curios get worse as you've used lots of them over a period of time?
So if you use a few mirk a day you're fine, but 48 a day you're getting almost nothing for them past the first few
User avatar
Delamore
 
Posts: 1233
Joined: Mon Jul 13, 2009 9:11 am

Re: Remove Mirkwoods; not fun game design

Postby sabinati » Mon Mar 14, 2016 4:50 pm

The problem isn't murkwood per se it is auto study and the fact that there is no penalty for spamming the same ez shit curios
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Remove Mirkwoods; not fun game design

Postby Granger » Mon Mar 14, 2016 4:54 pm

sabinati wrote:The problem isn't murkwood per se it is auto study and the fact that there is no penalty for spamming the same ez shit curios


The latter, imho.

You won't be able to change auto study without employing the solution Suarez envisioned for spammers toward client coders...

Edit:emphasis added
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Remove Mirkwoods; not fun game design

Postby azrid » Mon Mar 14, 2016 4:59 pm

Hold up! Let me quickly get my abilities up first then you can nerf it :D Much like with mining/resource nodes early world.
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests