basuranephilim wrote:As for Garfy's post:
I think it will make hermitting and trading resources even more unviable.
To repeat myself: If you're stuck in the same biome as a hermit, with a village, you can not offer that village anything they don't already have, or have in better quality. (same as current situation)
The only thing this would lead to, is people having to travel LONG distance, towards other biome's or villages, to get mandatory resources that don't appear in their own.
That, or the border territory of important biomes would become hotspots for bases / conflict.
Could you please shed your vision on the problems I see with your suggestion?
You're right in that if you are a hermit living near a village you might have little to offer them. This is no different from the game right now. But you will have something to offer other nearby hermits and villages further away. Additionally, depending on the size of the village and how much specialization offers (4 tiers with 4 specializations each is 256 unique builds, most villages aren't making that many alts) you may actually have something to offer these villages.
As for long distance travel. If I live in the desert and have rare and exotic spices you've never seen before, it may make it worthwhile to travel those distances just to trade with me. Hell, maybe even add some form of limited terraforming to the game so players can alter the world and build trade routes for easier travelling. Something that is a long term goal but cannot be fucked up in a day by a griefer.
People claiming important biomes should also not be a major issue. The idea is they're not biomes, they are regions. Imagine a region being 10-20x the size of a mountain or bigger, and having it's own unique biomes. No one player or village can claim ownership of this. Borders could also be blurred by a region this big, the closer you are to the center of it, the more of it's unique resources you'll find, while at the edges you find less (but also stuff from other regions).
Also, though you could travel somewhere and gain access to it's resources, what I'm suggesting is each region has it's own tech tree essentially. Right now you don't go out foraging for steel. Just like you wouldn't go to the desert and forage for spices. You'd have to set up camp here and progress towards these things over time.