Selected Speed affect crafting and other actions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Selected Speed affect crafting and other actions

Postby basuranephilim » Sun Apr 03, 2016 12:21 pm

Granger wrote:
synaris wrote:assuming that walking is the current base speed for harvesting crops, this would make the scythe pointless wouldnt it?


Scythe should, instead of the current time compression, process the three tiles infront of you in one swoop (as the animation implies).

I like this, this is a smart solution.

But! I would like to put out some devil's advocates arguments as well.
"Haste makes waste"
Some things can just not be rushed, IF you want them done properly.
Chance of decreased quality due to hasty behavior?
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Re: Selected Speed affect crafting and other actions

Postby Granger » Sun Apr 03, 2016 12:27 pm

basuranephilim wrote:Some things can just not be rushed, IF you want them done properly.
Chance of decreased quality due to hasty behavior?


Softcap (only lower) the crop product (straw, fibers, ... - not the seeds) by scythe quality?
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Re: Selected Speed affect crafting and other actions

Postby evilboy666 » Sun Apr 03, 2016 6:26 pm

VDZ wrote:I think everybody would be doing everything at run/sprint speed, the delays would have to be balanced to account for that (or it'd have to be disabled for things like mining and farming), and overall it would just add to the tedium of recovering stamina and energy.


If you don't want to recover stamina everytime dont craft stuff at sprint speed then.
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Re: Selected Speed affect crafting and other actions

Postby jorb » Sun Apr 03, 2016 7:32 pm

Read OP several times and I'm still not sure I understand the suggestion.

Is the suggestion here that the speedometer should speed up crafting as well?
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Re: Selected Speed affect crafting and other actions

Postby Patchouli_Knowledge » Sun Apr 03, 2016 7:38 pm

jorb wrote:Read OP several times and I'm still not sure I understand the suggestion.

Is the suggestion here that the speedometer should speed up crafting as well?


I think what the OP is asking is allowing to speed up a task by expending a higher amount of stamina (and probably higher stamina:time ratio) to finish a task faster.
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Re: Selected Speed affect crafting and other actions

Postby Granger » Sun Apr 03, 2016 7:39 pm

jorb wrote:Read OP several times and I'm still not sure I understand the suggestion.

Maybe read the rest ;) ?
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Re: Selected Speed affect crafting and other actions

Postby evilboy666 » Sun Apr 03, 2016 8:05 pm

My original intention was to find a way to reduce stamina cost of actions. It should both speed up, or slow down depending on my speed, the default speed(The normal way speed and stamina costs we play with now) being maybe walking or running speed. So its basically higher the speed higher the stamina costs, less time it takes- lower the speed, lower the stamina costs, more time it takes. Thats the suggestion, selected speed linkage with crafting speed.
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