jorb wrote:Oh, sorry, read that wrong.
Why would holding the shot longer decrease accuracy, though? I mean... there is an effect like that in real life, I guess, but, idk if it makes much sense mechanically.
Well right now on a good archer character you can aim down a line and cover the area so if anyone crosses it he will most likely get killed. I think the optimal solution would be so that, when the aim meter reaches it's peak, it stays there for maybe 3 seconds then starts going back down again , so you can't secure an area for instakill to any living soul that passes there.