Burinn wrote:Glorthan wrote:ven wrote:I agree, but that's more of a balance issue of the current crime system than of knarr mechanics.
Not really, given that everything else you steal is behind a fucking wall. Why should knarrs be unique in being unprotectable?
Unprotectable? I've been shot many a time with bow and arrow trying to steal the greatest knarrs from the greatest factions. However the
boat bandit knows no fear. If you fear the
boat bandit you may want to start defending your boats.
Who are these "greatest factions" that are building knarrs left and right? There is only one knarr that I have heard of and it has been the victim of many thefts (none commited by you as far as I know), and none of the strong factions have bothered to build their own knarrs. Why would any faction bother to have archers sitting and watching a knarr 24/7 waiting to shoot thieves?
Are you living in some kind of dreamland where haven factions have guards that watch the gates of every faction village? Maybe you should bother to actually put on your spruce cap and leave your wooden fence to explore the hearthlands and visit some large villages, I somehow doubt that you will see many knarrs and archers waiting to shoot you. But I guess you are too busy shit posting on the forums to actually play the game.
Now to the topic on hand, The easiest way to protect a knarr would be the ability to disassemble it, but I guess that this would come with some abusable mechanics such as being able to easily switch river systems and other such things. I guess this can be prevented partially by only allowing transport of knarr parts by cart, but then again this would make it almost impossible to steal a knarr, even if a village is sieged.