Granary

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Granary

Postby Ysh » Fri Apr 15, 2016 4:33 pm

Baldarich wrote:
Ysh wrote:
Baldarich wrote:A stable would be awesome or even a barn so our animals would have a roof over their head it would also free some space so we dont have to build animal pens

You need no roof if there will be no rain. And I think it cannot take less space? Putting a roof does not make the spaces smaller.


Well i think a barn size of a stonestead would be slightly less smaller then most animal pens i see around

Build your pens the size of the stonestead then.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Granary

Postby Ragnar214 » Fri Apr 15, 2016 4:35 pm

The Stone Mansion is about the size I was thinking. Or maybe there could be multiple sizes. With pens inside it. Open to the environment. But with a roof? Can cull the roof models when you walk inside.
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Re: Granary

Postby Thedrah » Sat Apr 16, 2016 1:30 am

maybe a building you can't enter but can put animals into. you only get an interface akin to a chicken coop
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Re: Granary

Postby jorb » Sat Apr 16, 2016 10:56 pm

I have been thinking about various forms of storage depots lately, but I'm not sure on how they should work, more precisely.
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Re: Granary

Postby Ragnar214 » Sun Apr 17, 2016 3:39 am

jorb wrote:I have been thinking about various forms of storage depots lately, but I'm not sure on how they should work, more precisely.


Well you could right click on the building (If its a Granary WITHOUT compartments) When you do this it opens a window kind of like a stockpile. It has a capacity. A verrry large one. You can put one type of seed inside this kind.

A compartmentalized Granary, a seperate structure, you right click it and it opens a window that shows a list of up to 8 or 12 of those stockpile windows. You select and highlight which type you want to either put seed into or out of and then you can use the traditional commands like Shift+ Mousewheel up/down or Shift+right clock or, right click/left click to put the seeds in or out.

Can even put veggies in too. When the compartmentalized one is empty, the first 8-12 different types of seeds/veggies would be what takes up the slots in order.

I'll try and clean this idea up :P and write it better soon. Just writing it now while its in my head.

As for Stables I'll make another thread about my ideas on that.
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Re: Granary

Postby Tapewormz » Sun Apr 17, 2016 3:52 am

jorb wrote:I have been thinking about various forms of storage depots lately, but I'm not sure on how they should work, more precisely.


Wooden silo's. You'd fill them up with seed or produce or refined product like flour etc... Could do as barrels do and display the icon of the material it contains.

Image

I'd love a log storage pile. Even if it took up a huge footprint which is completely reasonable. I'm planting and harvesting tree's and the logs are really starting to get out of hand. I don't want to commit to refining them into blocks and boards yet.
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Re: Granary

Postby ekzarh » Tue Aug 16, 2016 7:11 pm

jorb wrote:I have been thinking about various forms of storage depots lately, but I'm not sure on how they should work, more precisely.

A bit of necroposting :)

I can give some insight
1) a structure (non movable, non liftable)
2) Functions as a static stockpile with a type defined by first placed thing (feature of a barrel)
3) Can interact with carts, barrels
4) no quality merging each item(including stack of grain and its quantity) remains the way it was before putting
5) no liquids (another separate silo type for it)
6) Feature to take items from it sorted by lowest/highest quality
7) For the ease of development quantity of 10000 for everything (yes, I know that barrel can contain the same, but this does not ruin quality). Another way - dynamic max quantity depending on what is put

This is a perfect thing to equalize bots and humans. Bots are already doing farms successfuly, while players spend a lot of time for sorting out the best products and storing them sorted.

Also, think about different approach to stockpiles.
Add a 'volume' attribute to all stocpilable items.
Add a 'max volume' attribute to all kinds of containers (incl stockpile)

Calculate max quiantity of items in container as maxItems=containerVolume/itemVolume.
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