Ysh wrote: How high do you get before thinking this thought? Many players can do action many times more than one player.
First I appreciate if you focus more on formulating the message you are trying to get across then on insulting me and my ideas (specially when your English could be improved)
I think what you are trying to say is that a village with many villagers will be able to have more miners, more farmers and more hunters and also more attackers. This is true. However there is also more mouths to feed and more players to equip.
With that said even the medium q resources do not seem very rare (or perhaps I am just very lucky) which in turn discourages more the gathering of players to fight for those resources.
Finally in respect to the attackers, imagine that I was attacked with lets say 100 catapults shot by 50 different characters, between drying and building times, I bet I could hearth vault all of my most precious items and the loot would have been more or less the same as if I had been attacked with only one or two strong characters. I would suffer a bit with some vandalism but shortly after they are gone I would be back on my feet.
The case I am trying to build here is that there is not enough encouragement for people to create villages and protect themselves in groups and with hermits scattered around the world you will never have strong in game politics and consequent interesting warfare. Alliances are formed between two groups and not individuals (that's called friendship. =) )