Cool ways to end the world

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Cool ways to end the world

Postby Hasta » Sun May 01, 2016 2:05 pm

GenghisKhan44 wrote:WHO'S WITH ME?!


Under 3 conditions.

1. The coloring of the resulting building should be a fixed one, not dependant on the materials used; otherwise the builders will soon be at each other's throats debating on the color patterns and, much like the fabled Babylonian Tower, the project will never be finished, raiders or not.
2. The materials required should not only be of tremendous amounts, but hard to come by. Why stop at 7500 hard metal? Make it 7000 hard metal, 300 silver bars, 200 gold bars. A hundred of carpets? Sheesh, I probably could squeeze my farmers for more in a matter of days. Make it 100 silk tablecloth, and 10 complete sets of gold/silver river tableware!.. Well, you get the idea. We're ending an era with this thing, make it count!
3. The world ends not immediately when Marvel is complete, but after a short period (few days?), in which noone can commit a crime more serious than trespassing and all construction is prohibited; and every character visiting the Marvel receives a bonus (once per account): free 3-day paid subscription, effective at first login after W10 starts. EDIT: or a kewl hat.
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Re: Cool ways to end the world

Postby evilboy666 » Sun May 01, 2016 2:29 pm

1MoreGamer wrote:heres a list of interesting possible ways to end the world i thought of.

1 Dragon
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a large dragon (size of a great hall if not bigger) spawns at the ring of brodgar. it flies around the map destroying terrain, and is extremely hard to kill (3 or so times the difficulty of mammoth). whoever deals the killing blow keeps their character but with no clothes and reduced stats.
(Might be. But i dont think this game engine allows for flying shit yet.) ill have to say -1 to this right now but it can be improved.

2 Killing god
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if killing jorb or loftar ended the world. it would be funny. we could see them fighting like overpowered dogs at the ring of brodgar.
(They have too high stats, i dont think their characters have limits.) -1

3 ring of death
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this goes with one of my requests for gemstones as well as more ore. this idea revolves around adding an extremely rare gem called painite. when the world-end update triggers, a recipe for the 'ring of death' will appear (ring buffs all stats by a certain amount based quality/10 *1). whoever makes the ring of death can be tracked and when they die, the world ends. i dont have further ideas yet for this part
(the bonus of the ring is super shitty. Even merchants ring is better than that.I know it increases attributes but no cares. And people who wanna end the world can just kill their character with that ring.) -1 for this idea
4 Troll Army
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a highly advanced version of Trolls spawn underground at mass rates and can climb up ladders and move through doors. they will attack and kill players and break down doors and keep on killing players for the endworld countdown. this is why we dont feed the trolls.
(what do you mean mass rates, the normal trolls are not possible to kill melee now either, and you wanna spawn "a highly advanced" version of them and in mass rates? stupid if you ask me.) What are we gonna fight trolls all day?) -1
any1 else have end-world ideas?
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Re: Cool ways to end the world

Postby jorb » Sun May 01, 2016 3:31 pm

++ for manbearpig
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Cool ways to end the world

Postby Baldarich » Sun May 01, 2016 4:56 pm

GenghisKhan44 wrote:long ass post


I can tell you play Age of Empires
Teleskop wrote:if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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Re: Cool ways to end the world

Postby GenghisKhan44 » Mon May 02, 2016 1:01 am

Baldarich wrote:
GenghisKhan44 wrote:long ass post


I can tell you play Age of Empires


You bet your ass! ;D
Image

Hasta wrote:Under 3 conditions.

1. The coloring of the resulting building should be a fixed one, not dependant on the materials used; otherwise the builders will soon be at each other's throats debating on the color patterns and, much like the fabled Babylonian Tower, the project will never be finished, raiders or not.
2. The materials required should not only be of tremendous amounts, but hard to come by. Why stop at 7500 hard metal? Make it 7000 hard metal, 300 silver bars, 200 gold bars. A hundred of carpets? Sheesh, I probably could squeeze my farmers for more in a matter of days. Make it 100 silk tablecloth, and 10 complete sets of gold/silver river tableware!.. Well, you get the idea. We're ending an era with this thing, make it count!
3. The world ends not immediately when Marvel is complete, but after a short period (few days?), in which noone can commit a crime more serious than trespassing and all construction is prohibited; and every character visiting the Marvel receives a bonus (once per account): free 3-day paid subscription, effective at first login after W10 starts. EDIT: or a kewl hat.


1. Amen. Besides, it would probably be a pain in the ass to allow the colours to be varied on such a gargantuan work.
2. My plebianism makes me a rather poor judge for what is precious and what is not. Good call. :D
3. Like I said, if the powers that defend it do so for 30 days, they win. Whether they get any bonus beyond getting to see this giant Wonder would be up to the devs (whether they think it's worth giving up that little chunk of potential change).
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.

You are much loved! Love in return!
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Re: Cool ways to end the world

Postby avros008 » Mon May 02, 2016 3:45 am

jorb wrote:++ for manbearpig


yis
dafels wrote:the midges are not the problem,
you're the problem
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