Scruffy wrote:Excellent idea Onep! With the current game
mechanics, it is simply impossible for newbies
to fight back against raiders and murderers.
When your hard-hit-points (HHP) get to a
certain point from these grevious/wicked
wounds, their player-model's tone should be
discolored, in order for newbies to differentiate
between guardians of the peace and nefarious
rogues.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
TeckXKnight wrote:Why is there so much shitposting today?
cecelia wrote:hey i am glad to see someone else on the same wave length as me.
i posted in the mammoth ice cream thread previously about protecting hermits and peaceful players from pvp and mammoths so they may better enjoy the game. i really like your idea about putting them in a different safe area, but i think it would cause way too many problems if they could just land wherever they want when they are ready. what do you think. it's a big exploit imo. anyway i came up with a solution hope you enjoy.
here you can see the hermits and peaceful people enjoy the game from the safety of the sky. they can take an angel down to the mainland to protect them while they forage if they need to. otherwise they can stay on their floating island/castle. this will help keep the violence downstairs while hermits and peaceful people can do their own activities without being
worried.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
Ysh wrote:I think maybe this is not good idea for pvp gaming.
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