by higherark » Fri May 06, 2016 10:35 pm
Some small amount of RNG does spice things up, but I think I agree that the current amount of RNG is just annoying. Quality, skills or some equivalent form of progression should have an impact on the final result of the gild. Any system should be accessible by newbies but only mastered by experienced players. This is a great attempt at bringing equipment into a more reasonable range. The only worry I have is that it should not be "cookie-cutter" that is, it should not be encouraging only certain items to be used with certain equipment.
The current gild system actually does have this problem, it just manages to somewhat cover it up by throwing in RNG. Making entire houses filled with straw hats is annoying and ridiculous, but I will say that having RNG does help to diversify gear. Perhaps some RNG in the form of small additional bonuses being triggered once certain conditions are met.
A linen shirt with a "critical success" would, provided it is paired with other critical success gear, enable stat boosts. Combined with a straw hat this could enable cooking boosts, or combined with pants it could boost sewing, and so on.
Just some thoughts. +1 to this
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