xdragonlord18 wrote:The game has many more weaknesses than that and is really not built well for larger player bases.
I think it could handle a larger base of players if the server can scale up past a single machine. (Not sure if loftar has thought that far ahead.) Agree with you about the weaknesses, though. There are some bigger fish to fry than any sort of in-game tutorial, which I am, more or less, in agreement with jorb and loftar on. A good manual is one thing, some of the in-game "teaching" that goes on in modern games the last decade now is just silly. It's like you're trying to teach a four year old how to play.
As far as Steam... does anyone really think Haven is ready for that kind of release? If Dwarf Fortress had hit Steam 10 years ago, it'd be split half between the rabid fan base and half between those that didn't or couldn't take the time to figure it out. And the negatives would be... horrendous.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.