Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
jorb wrote:Can't quite recall. Probably that it'd imply some system to specify that per object, and that that is more complex than it might appear for some reason.
if (object is an animal and entering a tile) then {
if (new tile is water) then {
if (last tile wasn't) then {
render some pixels deeper; reduce speed by X
}
} else {
if (last tile was water) then {
restore vertical position and maximum speed
}
}
}
sMartins wrote:Need first to fix boat hunting exploit.....then this.
Granger wrote:This makes boat hunting less needed...
Granger wrote:No difference to now then, apart from land hunting being more bug free.
And then they could give animals the ability to hop into the boat (or topple it over) and eat it and you, to mess with the ones who didn't get the memo that exploits are bad.
jorb wrote:Ideally the game should play itself.
ricky wrote:There's a precedent of animals in and out of water and having different speeds (Walrii, swan, ducks). its totally possible for all animals to be switched to the new system.
I would go so far as to say that walrii and swans were the test subjects for the new "animals in water" mechanic, which should hopefully be in the next few updates
future update wrote:
- Animals are now one speed faster on land than they are in water. For example, boars are now just short of hearthling speed 4 on land.
VDZ wrote:ricky wrote:There's a precedent of animals in and out of water and having different speeds (Walrii, swan, ducks). its totally possible for all animals to be switched to the new system.
I would go so far as to say that walrii and swans were the test subjects for the new "animals in water" mechanic, which should hopefully be in the next few updates
I can already see it.future update wrote:
- Animals are now one speed faster on land than they are in water. For example, boars are now just short of hearthling speed 4 on land.
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