by Hasta » Tue May 24, 2016 10:19 pm
Ysh posts on so many levels and then Granger goes and levels all his efforts. I just love to watch you guys.
But let's get back on track, since we have at least another week of hafen combat 1.0.
I've read the discussion and feel very warm and fuzzy about a special anti-ranged defence move, especially because it will diversify the usual 5-card decks everyone uses. Not sure about the big cooldown thing tho, because of what CommonCold said; but maybe (since Jorb mentioned that he loves how different moves have effects on hit etc), maybe we could make the cooldown reset if an arrow is successfully blocked (or the block itself is destroyed), and have it slow movement speed to crawl/walk while active?
Come to think of it, we just might have to add a new, 5th type of attak (ranged/piercing). Imagine the possibilities!