by Hasta » Tue May 31, 2016 8:34 pm
Making salt rarer (and, therefore, more valuable) just encourage factions wall, guard and camp salt nodes. It won't make it impossible to insta-cap a character, just a lil bit harder to gather resources. Maybe these two suggestions should be combined in some sensible way.
Side note: when I was talking about cutting bonus in half, I meant not the hunger modifier (300% for Ravenous etc), but the actual food event points given by food. So a piece of cheese that gives 50 str+1 would give only 25, for example. But that's just first thing that came to mind.
In conclusion: making an OP lvling resource scarse won't be enough by itself (although may bring positive changes to related mechanics such as trade etc); reducing it's OP-ness along with avaliability should also happen.
Last edited by Hasta on Tue May 31, 2016 8:39 pm, edited 1 time in total.