dzielny_wojownik wrote:does jorb and loftar think that the concept of long worlds(longer than 3 months) is suitable for this game? it is clearly not, not at this current state of the game.
jorb wrote:I agree that resets are not a solution to the actual problem. I think recurring resets would ultimately drive off more people, as the thrill of a world is lessened each time around.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:dzielny_wojownik wrote:does jorb and loftar think that the concept of long worlds(longer than 3 months) is suitable for this game? it is clearly not, not at this current state of the game.jorb wrote:I agree that resets are not a solution to the actual problem. I think recurring resets would ultimately drive off more people, as the thrill of a world is lessened each time around.
dzielny_wojownik wrote:Ysh wrote:dzielny_wojownik wrote:does jorb and loftar think that the concept of long worlds(longer than 3 months) is suitable for this game? it is clearly not, not at this current state of the game.jorb wrote:I agree that resets are not a solution to the actual problem. I think recurring resets would ultimately drive off more people, as the thrill of a world is lessened each time around.
More people are driven off by the stalleness and boredness of the world when the endgame is reached when everyone has everything than world resets would on a seperate server...... It would only keep the game alive
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
dageir wrote:So what to do after 3-4 months?