Why don't squirrels go in trees

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Why don't squirrels go in trees

Postby Granger » Fri Jun 24, 2016 1:11 am

ricky wrote:
Granger wrote:
ricky wrote:Im not saying i understand the whole floating point coordinate thing, but wont that allow for squirrels to climb trees?


No, it won't - more likely that would be Object controlled Objects.



I'm not saying I understand the whole floating point coordinate thing, but arent object controlled objects only possible because of floating point coordinates?


They should not. Dumbed down difference:

Floating point coordinates give finer grained location for your character, allowing to be 'between' two coordinates, they allow mechanics like sliding along objects instead of blocking.

Object controlled objects allow the reference coordinate point of your character to be relative to an object instead of it being absolute in the world, allowing generic movement on objects (relative to them, be they still or moving), which enables stuff like walkways on walls, 'real' stairs,... and squirrels running up trees.

(as long as i understood loftar correctly)
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Re: Why don't squirrels go in trees

Postby jorb » Mon Jun 27, 2016 9:18 am

A fair amount of coding effort for the output, so we haven't prioritized it. We have some ideas for tree resources/interactions, and it might happen at some point.
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