Discussion on making the hafen world more dynamic

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Discussion on making the hafen world more dynamic

Postby slipper » Wed Jun 29, 2016 6:24 pm

I like exploring and am very disappointed with the empty stumps and hollow logs.
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Re: Discussion on making the hafen world more dynamic

Postby smileyguy4you » Thu Jun 30, 2016 12:44 am

I enjoy building and creating large projects/works like advanced village layouts or large underground tunnels etc etc and quality grinding...i dont feel those need improvement other than the multiple qualities being a bit frustrating especially with animals and more buildable options (things like underground rail system with carts to transport ore/goods), what prevents me from pushing to do a large development project or a huge underground highways or even pushing hard on quality grind is knowing the world will reset, so all that work will be for naught or never get completed, so for those i think its more finding a way to keep the players that need the end game content playing a world that doesnt reset and preventing it from becoming stale.

I could see implementation of higher end skills that require tons of lp to get and tons of prereqs to acquire them as one thing, but that extends the staleness out further doesn't really solve anything. Maybe some sort of "tech tree" that advances with time that could connect with those high end skills and keep scaling to introduce more advanced craftables/buildables and with that could lead to an expanding map of more difficult/challenging areas that the new tech would allow players to reach and explore and live in and master. That would require a rework of the map gen and the edge of the world be less of an invisible wall but more an environmental wall like mountains that are un-passable or oceans that current boats cant navigate and you would need more advanced tech to get over/past it, but thats all a huge amount of work that i dont think is in the scope of development right now...

even more expansion of content underground could be useful as well
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