vatas wrote:I don't really see how caves on lower underground levels buff casuals? you still need to build mineholes to access them.
In past you had to mine a lot to find high-q metal (so you had to spent time and resources for it). Right now high-q metal is just game of luck, walk through this beautifull caverns and try one tile in every minimap and one day you will find your top-q metal spot.
vatas wrote:Got to agree that siege isn't particularly good. Devs have admitted they simply don't know what would make good siege system. If anybody has idea for perfect siege system, they shoudl make topic or send PM to jorb.
Sadly there are no such ideas. And the problem is that this is not going anywhere. Siege changes rarely, when devs got some feedback. The last time there were attempts to improve the situation was when we (Dis & Co) spent 3 weeks of our life for that pointless brodgar siege (at least we had a lot of fun because of wad's trashtalk).
vatas wrote:Stockpiles don't replace storing items in cupboards, they compliment them.
I'm not against such changes, i gave them as an example of typical patch content that is obviously not en endgame content.
vatas wrote:I once heard world reset being compared to giving blood transfusion to patient who's bleeding out. It will help for a while but after some time situation will be same.
That's true. Currently Hafen has content for 2 months (i talk about average competitive player here), after this first players will drop
LadyGoo wrote:The sieges should be based on fights
They are based on fights right now. Because if everything done properly you will need to fight in order to prevent the siege. But that's exactly the problem - there will be no fight if defenders has less people then attackers, same for the opposite case. I'd rather say the current inheritance system should be buffed, so the people will not be afraid to loose their characters (ok, let everyone who love permadeath throw stone at me, i'm ready). Current inheritance system allows to reuse character once, but after that it's lost anyway (the problem is that even if you will reach stat cap you will still need LP to reach average ua/mc level).
There are also some siege changes required in order to completly remove the advance of the multiple claim system and some abuses, but mostly the key to dynamic pvp is inheritance buff (or even rework).